Sheriff (BTD6): Difference between revisions

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Equipment: added item locations
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!Description
!Description
!Notes
!Notes
!Location
|-
|-
|[[File:BTD6 SheriffHead OldHat.png|30px]]
|[[File:BTD6 SheriffHead OldHat.png|30px]]
|Old Hat (default)
|Old Hat (default)
|It's had a few tumbles through the dirt but it does the job.
|It's had a few tumbles through the dirt but it does the job.
|
|No effect.
|Sheriff starts with this item.
|-
|-
|[[File:BTD6 SheriffHead BlackTinfoilHat.png|30px]]
|[[File:BTD6 SheriffHead BlackTinfoilHat.png|30px]]
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|All stamina costs reduced 5%. When Sheriff or Posse members retreat, create explosion that damages nearby Bloons.
|All stamina costs reduced 5%. When Sheriff or Posse members retreat, create explosion that damages nearby Bloons.
|The explosion only happens if the tower has stamina remaining. It deals 100 damage with 50 pierce and has a range of 60 units, cannot damage [[Camo Bloon (BTD6)|Camo Bloons]] unless the parent tower has [[Camo detection]].
|The explosion only happens if the tower has stamina remaining. It deals 100 damage with 50 pierce and has a range of 60 units, cannot damage [[Camo Bloon (BTD6)|Camo Bloons]] unless the parent tower has [[Camo detection]].
|Given by Rocko in [[Mountain's End]].
|-
|-
|[[File:BTD6 SheriffHead BlueBowlHat.png|30px]]
|[[File:BTD6 SheriffHead BlueBowlHat.png|30px]]
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|Sheriff and Monkeys in radius have extra range. Monkeys in radius have 25% faster projectile speed.
|Sheriff and Monkeys in radius have extra range. Monkeys in radius have 25% faster projectile speed.
|Sheriff gains a 10% range increase and other towers gain +10.
|Sheriff gains a 10% range increase and other towers gain +10.
|Inside a chest in [[Sandytown]].
|-
|-
|[[File:BTD6 SheriffHead FuturisticGoggles.png|30px]]
|[[File:BTD6 SheriffHead FuturisticGoggles.png|30px]]
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|Allows Sheriff and Monkeys in radius to target Camo Bloons. Giddy Up gives bonus damage to Camo Bloons.
|Allows Sheriff and Monkeys in radius to target Camo Bloons. Giddy Up gives bonus damage to Camo Bloons.
|Damage to Camo Bloons is doubled.
|Damage to Camo Bloons is doubled.
|Inside a chest in [[Spice Islands (Frontier Legends)|Spice Islands]].
|-
|-
|[[File:BTD6 SheriffHead GoldenHat.png|30px]]
|[[File:BTD6 SheriffHead GoldenHat.png|30px]]
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|Divine Intervention for Sheriff and Posse. 1 in 1000 chance to call upon the Sun God to smite Bloons for 100x damage.
|Divine Intervention for Sheriff and Posse. 1 in 1000 chance to call upon the Sun God to smite Bloons for 100x damage.
|
|
|Inside a chest in [[Inner Temple]].
|-
|-
|[[File:BTD6 SheriffHead GreenHat.png|30px]]
|[[File:BTD6 SheriffHead GreenHat.png|30px]]
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|Abilities trigger automatically. Abilities in Sheriff radius cooldown 15% faster.
|Abilities trigger automatically. Abilities in Sheriff radius cooldown 15% faster.
|
|
|Inside a chest in [[Ridgefall]].
|-
|-
|[[File:BTD6 SheriffHead HatAndStache.png|30px]]
|[[File:BTD6 SheriffHead HatAndStache.png|30px]]
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|Monkeys in Sheriff radius are more effective against MOAB and Boss Bloons.
|Monkeys in Sheriff radius are more effective against MOAB and Boss Bloons.
|Towers deal +2 damage to Blue [[MOAB (BTD6)|MOABs]] (due an oversight on the implementation) and 1.5× damage to [[Boss Bloon|Boss Bloons]].
|Towers deal +2 damage to Blue [[MOAB (BTD6)|MOABs]] (due an oversight on the implementation) and 1.5× damage to [[Boss Bloon|Boss Bloons]].
|Inside a chest in [[Sunken Desert]].
|-
|-
|[[File:BTD6 SheriffHead LeadStache.png|30px]]
|[[File:BTD6 SheriffHead LeadStache.png|30px]]
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|Sheriff attacks have a chance to release a flame burst, burning up to 60 Bloons and negating Lead immunity for 6s.
|Sheriff attacks have a chance to release a flame burst, burning up to 60 Bloons and negating Lead immunity for 6s.
|The chance is 1 in 50 and the burst happens at Sheriff's position and deals 5 {{BTD6 dt|8}} damage, it also applies a damage over time effect that deals 10 {{BTD6 dt|8}} damage every 1.5s during 6.1s.
|The chance is 1 in 50 and the burst happens at Sheriff's position and deals 5 {{BTD6 dt|8}} damage, it also applies a damage over time effect that deals 10 {{BTD6 dt|8}} damage every 1.5s during 6.1s.
|Inside a chest in [[The Coast]].
|-
|-
|[[File:BTD6 SheriffHead MassiveStache.png|30px]]
|[[File:BTD6 SheriffHead MassiveStache.png|30px]]
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|Your charisma and luscious moustache earn you 10% extra gold from all sources.
|Your charisma and luscious moustache earn you 10% extra gold from all sources.
|
|
|Inside a chest in [[The Sunken Columns]].
|-
|-
|[[File:BTD6 SheriffHead TargetGlasses.png|30px]]
|[[File:BTD6 SheriffHead TargetGlasses.png|30px]]
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|Sheriff's projectiles have a 5% chance to  Crit for 5x damage. Crit chance the further away the target is. Projectiles gain slight homing.
|Sheriff's projectiles have a 5% chance to  Crit for 5x damage. Crit chance the further away the target is. Projectiles gain slight homing.
|The damage multiplier is 4× despite what the description says. The Crit chance increases 0.5% per unit of distance to the target, in the same way [[Bullseye (BTD6)|Bullseye]] works. Projectiles can now seek targets in a 20 unit radius.
|The damage multiplier is 4× despite what the description says. The Crit chance increases 0.5% per unit of distance to the target, in the same way [[Bullseye (BTD6)|Bullseye]] works. Projectiles can now seek targets in a 20 unit radius.
|Inside a chest in [[Luminous Cove (Frontier Legends)|Luminous Cove]].
|-
|-
|[[File:BTD6 SheriffHead TinFoilHat.png|30px]]
|[[File:BTD6 SheriffHead TinFoilHat.png|30px]]
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|Giddy Up allows Monkeys in Sheriff radius to ignore Bloon damage immunities and stamina costs are reduced 10%
|Giddy Up allows Monkeys in Sheriff radius to ignore Bloon damage immunities and stamina costs are reduced 10%
|
|
|Inside a chest in [[Frozen Peak]].
|-
|-
|[[File:BTD6 SheriffHead TinyStache.png|30px]]
|[[File:BTD6 SheriffHead TinyStache.png|30px]]
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|All projectiles bounce off map borders and blocking objects. Projectiles have 10% more lifespan.
|All projectiles bounce off map borders and blocking objects. Projectiles have 10% more lifespan.
|
|
|Inside a chest in [[Sulfur Springs (Frontier Legends)|Sulfur Springs]].
|}
|}


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!Description
!Description
!Notes
!Notes
!Location
|-
|-
|[[File:BTD6 SheriffBody OldPoncho.png|30px]]
|[[File:BTD6 SheriffBody OldPoncho.png|30px]]
|Old Poncho (default)
|Old Poncho (default)
|Worn but warm. Has a nice drape to it.
|Worn but warm. Has a nice drape to it.
|
|No effect.
|Sheriff starts with this item.
|-
|-
|[[File:BTD6 SheriffBody GlueSplatterPoncho.png|30px]]
|[[File:BTD6 SheriffBody GlueSplatterPoncho.png|30px]]
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When Sheriff hits Bloons, he has 3 chances to apply glue with a 30% chance (65.7% chance combined). This glue does not slow down Bloons and has a lifespan of 1s. After expiring, it will deal 1 {{BTD6 dt|0}} damage.
When Sheriff hits Bloons, he has 3 chances to apply glue with a 30% chance (65.7% chance combined). This glue does not slow down Bloons and has a lifespan of 1s. After expiring, it will deal 1 {{BTD6 dt|0}} damage.
|Inside a chest in [[Underground Cave]].
|-
|-
|[[File:BTD6 SheriffBody GoldenGunBelt.png|30px]]
|[[File:BTD6 SheriffBody GoldenGunBelt.png|30px]]
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|Sheriff gains +35% range, and damage increased 50%
|Sheriff gains +35% range, and damage increased 50%
|
|
|Inside a chest in [[Windy Pass]].
|-
|-
|[[File:BTD6 SheriffBody GunBelt.png|30px]]
|[[File:BTD6 SheriffBody GunBelt.png|30px]]
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|The Sheriff attacks faster with his equipped weapon.
|The Sheriff attacks faster with his equipped weapon.
|Attack cooldown is reduced 35%, for a 54% increase of attack speed.
|Attack cooldown is reduced 35%, for a 54% increase of attack speed.
|Inside a chest in [[Abandoned Settlement]].
|-
|-
|[[File:BTD6 SheriffBody HighNoonSuit.png|30px]]
|[[File:BTD6 SheriffBody HighNoonSuit.png|30px]]
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|Bloons in radius of the Sheriff move slower. Giddy Up slows Bloons even more.
|Bloons in radius of the Sheriff move slower. Giddy Up slows Bloons even more.
|Bloons are slowed −10%, with an additional −10% with Giddy Up, these stack multiplicatively, so the total speed reduction is −19% (0.81× speed).
|Bloons are slowed −10%, with an additional −10% with Giddy Up, these stack multiplicatively, so the total speed reduction is −19% (0.81× speed).
|Inside a chest in [[Lost Coast]].
|-
|-
|[[File:BTD6 SheriffBody RedGunBelt.png|30px]]
|[[File:BTD6 SheriffBody RedGunBelt.png|30px]]
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|Sheriff projectiles move slower, but spin, able to hit targets multiple times. Sheriff projectiles get +200% pierce.
|Sheriff projectiles move slower, but spin, able to hit targets multiple times. Sheriff projectiles get +200% pierce.
|Projectile speed is halved and they can re-hit the same Bloon after 0.2s.
|Projectile speed is halved and they can re-hit the same Bloon after 0.2s.
|Inside a chest in [[Ancient Forest]].
|-
|-
|[[File:BTD6 SheriffBody SnowyPoncho.png|30px]]
|[[File:BTD6 SheriffBody SnowyPoncho.png|30px]]
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|Sheriff and Posse deal 25% more damage to Bloons that are Frozen, Glued, or Stunned. Freeze duration of Posse in Sheriff radius increased by 50%. Water around Sheriff can freeze for Monkey placement.
|Sheriff and Posse deal 25% more damage to Bloons that are Frozen, Glued, or Stunned. Freeze duration of Posse in Sheriff radius increased by 50%. Water around Sheriff can freeze for Monkey placement.
|Bonus damage is also applied to Bloons affected by [[Alluring Melody|Trance]]. The water freeze effect has a radius of 40 units.
|Bonus damage is also applied to Bloons affected by [[Alluring Melody|Trance]]. The water freeze effect has a radius of 40 units.
|Inside a chest in [[The Sanctuary]].
|-
|-
|[[File:BTD6 SheriffBody WaderOutfit.png|30px]]
|[[File:BTD6 SheriffBody WaderOutfit.png|30px]]
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Projectiles have a 5% chance of releasing 3 Fishes which deal 2 {{BTD6 dt|1}} damage with 5 pierce. Fishes can move in an arc or use Adora's seeking mechanics.
Projectiles have a 5% chance of releasing 3 Fishes which deal 2 {{BTD6 dt|1}} damage with 5 pierce. Fishes can move in an arc or use Adora's seeking mechanics.
It also reduces the speed of fishes in the minigame by 5%.
It also reduces the speed of fishes in the minigame by 5%.
|Inside a chest in [[Mountain's End]].
|-
|-
|[[File:BTD6 SheriffBody WhitePoncho.png|30px]]
|[[File:BTD6 SheriffBody WhitePoncho.png|30px]]
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|All Stamina costs are reduced 25%
|All Stamina costs are reduced 25%
|
|
|Inside a chest in [[Sunset Gulch (Frontier Legends)|Sunset Gulch]].
|}
|}


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!Description
!Description
!Attack
!Attack
!Location
|-
|-
|[[File:BTD6 SheriffWeapon BasicPistol.png|30px]]
|[[File:BTD6 SheriffWeapon BasicPistol.png|30px]]
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|Just a regular pistol.
|Just a regular pistol.
|A pistol that shoots darts with a cooldown of 2.5s. It shoots in a similar way to a Desperado, launching a burst of 6 darts every 0.2s. The darts deal 2 {{BTD6 dt|0}} damage with 2 pierce.
|A pistol that shoots darts with a cooldown of 2.5s. It shoots in a similar way to a Desperado, launching a burst of 6 darts every 0.2s. The darts deal 2 {{BTD6 dt|0}} damage with 2 pierce.
|Sheriff starts with this item.
|-
|-
|[[File:BTD6 SheriffWeapon BoomerangPistol.png|30px]]
|[[File:BTD6 SheriffWeapon BoomerangPistol.png|30px]]
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|Throwable pistol that flies back to the Sheriff.
|Throwable pistol that flies back to the Sheriff.
|Sheriff throws its pistol in the same way as a Boomerang Monkey, dealing 6 {{BTD6 dt|0}} damage with 30 pierce and deals [[Pushback]] to any damaged Bloon which is less effective against MOAB-Class Bloons, it also can re-hit Bloons every 0.2s. The pistol keeps shooting every 0.2s while in the air, throwing darts in a straight line, tangent to the curve of the pistol which deal 6  {{BTD6 dt|0}} damage with 6 pierce.
|Sheriff throws its pistol in the same way as a Boomerang Monkey, dealing 6 {{BTD6 dt|0}} damage with 30 pierce and deals [[Pushback]] to any damaged Bloon which is less effective against MOAB-Class Bloons, it also can re-hit Bloons every 0.2s. The pistol keeps shooting every 0.2s while in the air, throwing darts in a straight line, tangent to the curve of the pistol which deal 6  {{BTD6 dt|0}} damage with 6 pierce.
|Inside a chest in [[Wagon's Way]].
|-
|-
|[[File:BTD6 SheriffWeapon DynamiteStick.png|30px]]
|[[File:BTD6 SheriffWeapon DynamiteStick.png|30px]]
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|Throw sticks of explody dynamite.
|Throw sticks of explody dynamite.
|Throws small sticky bombs to the Bloons that detonate after 3s, dealing 120 {{BTD6 dt|2}} damage to the target and up to 18 nearby Bloons also take 60 {{BTD6 dt|2}} damage.
|Throws small sticky bombs to the Bloons that detonate after 3s, dealing 120 {{BTD6 dt|2}} damage to the target and up to 18 nearby Bloons also take 60 {{BTD6 dt|2}} damage.
|Given by Drik after beating [[Scrapyard]] in [[Boulder Falls]].
|-
|-
|[[File:BTD6 SheriffWeapon MarshmallowStick.png|30px]]
|[[File:BTD6 SheriffWeapon MarshmallowStick.png|30px]]
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|Flick burning marshmallows at the Bloons.
|Flick burning marshmallows at the Bloons.
|Sheriff will throw a marshmallow on fire every 3s to the Bloons which deals no damage on contact, but will apply a glue effect that lasts 12s which halves the Bloon speed and applies a damage over time effect that deals 10 {{BTD6 dt|8}} damage every 1.5s. The Marshmallow has 3 pierce and will bounce on other targets, if it does not find another target, it will stay on the path until another Bloon collides with it, in this case, the Marshmallow has a lifespan of 30s.
|Sheriff will throw a marshmallow on fire every 3s to the Bloons which deals no damage on contact, but will apply a glue effect that lasts 12s which halves the Bloon speed and applies a damage over time effect that deals 10 {{BTD6 dt|8}} damage every 1.5s. The Marshmallow has 3 pierce and will bounce on other targets, if it does not find another target, it will stay on the path until another Bloon collides with it, in this case, the Marshmallow has a lifespan of 30s.
|Inside a chest in [[Crypts]].
|-
|-
|[[File:BTD6 SheriffWeapon Magnum.png|30px]]
|[[File:BTD6 SheriffWeapon Magnum.png|30px]]
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|A big ol' revolver.
|A big ol' revolver.
|A larger pistol that shoots a burst of 6 darts every 0.05s with a cooldown of 3.5s. The darts deal 15 {{BTD6 dt|0}} damage with 3 pierce. The darts also stun any Bloon they hits for 1s (except BADs and Boss Bloons).
|A larger pistol that shoots a burst of 6 darts every 0.05s with a cooldown of 3.5s. The darts deal 15 {{BTD6 dt|0}} damage with 3 pierce. The darts also stun any Bloon they hits for 1s (except BADs and Boss Bloons).
|Given by Drik after beating [[Chutes]] in [[Inner Temple]].
|-
|-
|[[File:BTD6 SheriffWeapon WaveyPistol.png|30px]]
|[[File:BTD6 SheriffWeapon WaveyPistol.png|30px]]
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|Water Pistol that shoots in watery waves.
|Water Pistol that shoots in watery waves.
|Every 2s shots a burst of 12 water projectiles every 0.05 which move in a curvy trajectory which can deviate 25° from its target and their speed can also vary ±15%. Each projectile deals 1 {{BTD6 dt|0}} damage with 8 pierce and +3 pierce penalty against MOAB-Class Bloons. Also the projectiles will freeze any Bloon they damage (except BADs and Bosses) for 2s and deal 1 extra {{BTD6 dt|0}} damage to them.
|Every 2s shots a burst of 12 water projectiles every 0.05 which move in a curvy trajectory which can deviate 25° from its target and their speed can also vary ±15%. Each projectile deals 1 {{BTD6 dt|0}} damage with 8 pierce and +3 pierce penalty against MOAB-Class Bloons. Also the projectiles will freeze any Bloon they damage (except BADs and Bosses) for 2s and deal 1 extra {{BTD6 dt|0}} damage to them.
|Given by Scout after arriving to [[Spice Islands (Frontier Legends)|Spice Islands]].
|-
|-
|[[File:BTD6 SheriffWeapon ZigZagPistol.png|30px]]
|[[File:BTD6 SheriffWeapon ZigZagPistol.png|30px]]
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|Pistol shoots in a zig zag pattern, good for hittin' all the Bloons.
|Pistol shoots in a zig zag pattern, good for hittin' all the Bloons.
|Launches 6 bursts of 2 darts every 0.05s which move in a zig zag pattern with a cooldown of 2s. Each dart deals 2 {{BTD6 dt|0}} damage with 6 pierce.
|Launches 6 bursts of 2 darts every 0.05s which move in a zig zag pattern with a cooldown of 2s. Each dart deals 2 {{BTD6 dt|0}} damage with 6 pierce.
|Inside a chest in [[Great Oak Village]].
|}
|}


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Sheriff also collects deputy badges throughout the campaign, each one allowing an extra hero in the posse. He starts off with one, and the rest of the deputy badges are unlocked in various places along the campaign:
Sheriff also collects deputy badges throughout the campaign, each one allowing an extra hero in the posse. He starts off with one, and the rest of the deputy badges are unlocked in various places along the campaign:
{{Collapsible list|
{{Collapsible list|
* Given by Mr. Mayor after beating [[Resort]] in Boulder Falls
* Given by Mr. Mayor after beating [[Resort]] in [[Boulder Falls]].
* In a chest found in the cornfield near Resort in Boulder Falls
* In a chest found in the cornfield near Resort in Boulder Falls.
* In a chest found in the top left area of Town Sinkhole
* In a chest found in the top left area of [[Town Sinkhole]].
* In a chest found in the top area of Sodden Field
* In a chest found in the top area of [[Sodden Field]].
* ? | caption=This list contains minor spoilers, proceed with caution|column count=1}}
* In a chest found in the innermost section (top left) of [[Lost Crevasse (Frontier Legends)|Lost Crevasse]].| caption=This list contains minor spoilers, proceed with caution|column count=1}}


== Stats ==
== Stats ==