CHIMPS: Difference between revisions
Undo revision 106819 by 2600:1700:830:419F:2F3F:10FA:7220:AE02 (talk) Tag: Undo |
Planterror (talk | contribs) →Strategy: no, I think you're onto something anon. Adding cleanup template. |
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{{main strategy}} | {{main strategy}} | ||
{{BTD6 last updated|51.2|section=y}} | {{BTD6 last updated|51.2|section=y}} | ||
{{Cleanup|needs better general tips here}} | |||
CHIMPS is significantly more difficult than most other game modes, especially when going for a [[Map#Borders|black border]] for a map without guides, as it makes all cash-generating towers, such as [[Monkey Town (BTD6)|Monkey Town]], [[Rubber to Gold (BTD6)|Rubber to Gold]], [[Merchantman (BTD6)|Merchantman]], and the hero [[Benjamin (BTD6)|Benjamin]], useless. It is important to not put down too many low-tier towers in the early-game and mid-game only for them to become useless later on. Instead, focus on a few strong towers with support as well. The hero, too, is extremely important, as they have 100 rounds to level up and gain massive attack and/or support capabilities to become by far the most valuable tower on the screen. | CHIMPS is significantly more difficult than most other game modes, especially when going for a [[Map#Borders|black border]] for a map without guides, as it makes all cash-generating towers, such as [[Monkey Town (BTD6)|Monkey Town]], [[Rubber to Gold (BTD6)|Rubber to Gold]], [[Merchantman (BTD6)|Merchantman]], and the hero [[Benjamin (BTD6)|Benjamin]], useless. It is important to not put down too many low-tier towers in the early-game and mid-game only for them to become useless later on. Instead, focus on a few strong towers with support as well. The hero, too, is extremely important, as they have 100 rounds to level up and gain massive attack and/or support capabilities to become by far the most valuable tower on the screen. | ||