BAD (BTD6): Difference between revisions

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Yttri (talk | contribs)
m changed to exact numbers, if this isn't preferred then you can undo it but change the second number under BBS from ≈ 19,500 to ≈ 21,000 because that's more accurate
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*BADs are the biggest threats throughout deep [[Freeplay]], leading to a lot of strategies revolving around dealing with them.
*BADs are the biggest threats throughout deep [[Freeplay]], leading to a lot of strategies revolving around dealing with them.
*The first BAD poses a threat to defenses that lack single-target damage and rely too much on stalling. Also, when popped, the children DDTs can quickly rush through the defenses.
*The first BAD poses a threat to defenses that lack single-target damage and rely too much on stalling. Also, when popped, the children DDTs can quickly rush through the defenses.
*[[First Strike Capability (BTD6)|First Strike]] can instantly destroy the BAD on round 100 if it has taken around 25,000 damage first (19,500 if {{BTD6 mk|Big Bloon Sabotage}} is enabled).
*[[First Strike Capability (BTD6)|First Strike]] can instantly destroy the BAD on round 100 if it has taken at least 24,578 damage first (21,092 if {{BTD6 mk|Big Bloon Sabotage}} is enabled).
**At the last damage phase, its left and right turbines are destroyed, a simple indicator that the BAD is beginning to be within insta-kill range.<!--need 25k damage first; not quite there yet--> With Big Bloon Sabotage, the BAD reaches its final phase once it has taken 20,160 damage; without it, it's 22,400.<!--28/5=22.4-->
**At the last damage phase, its left and right turbines are destroyed, a simple indicator that the BAD is beginning to be within insta-kill range.<!--need 25k damage first; not quite there yet--> With Big Bloon Sabotage, the BAD reaches its final phase once it has taken 20,160 damage; without it, it's 22,400.<!--28/5=22.4-->