Armor Piercing Darts (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|52.2|section=y}} | ||
Armor Piercing Darts is a decent T4 for carrying the mid-game when paired with [[Berserker Brew (BTD6)|Berserker Brew]] | Armor Piercing Darts is a decent T4 for carrying the mid-game when paired with [[Berserker Brew (BTD6)|Berserker Brew]], with its multiple projectiles and high MOAB damage. However, it struggles against large groups of Bloons and falls off after round 62. Armor Piercing Darts is decent for [[Sub Commander (BTD6)|Sub Commander]] armies, though 0-3-2 [[Ballistic Missile (BTD6)|Ballistic Missile]] or 2-0-3 [[Triple Guns (BTD6)|Triple Guns]] are more cost efficient, especially when planning to upgrade the latter to T4s. | ||
2-0-4 is largely the better crosspath as it can grant infinite range, but this may disrupt strategies that rely on stalling or dealing precise damage to groups of Bloons. 0-1-4 and 0-2-4's granting of increased pierce and ability to affect visible DDTs are helpful but not as significant. | |||
==Update history== | ==Update history== | ||