Super Monkey (BCS): Difference between revisions

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==Tips==
==Tips==
{{BCS last updated|3.3|section=y}}
{{BCS last updated|6.2|section=y}}
*Super Monkeys provide significant burst against bloons, dealing upwards of 270 damage on its first turn. Overall, it is a space-efficient tower for control decks, dealing 90 damage per turn.
*Super Monkeys provide significant burst against bloons, dealing upwards of 270 damage on its first turn. Overall, it is a space-efficient tower for control decks, dealing 90 damage per turn.
*Equipping multiple Super Monkeys is decent for supporting damage and in case of an opponent's monkey removals (e.g. [[Shrink]]), though its slow reload makes multiple Supers not ideal for full control decks.
*Equipping multiple Super Monkeys is great for damage. Its slow reload may make fast 1 or 2 delay Bloons able to attack without Super Monkey being able to attack them, but this issue can be mitigated by combining Super Monkey with lower reload Monkeys, like [[MOAB Dominator]].
*With 3 ammo, Super Monkey can distribute among multiple strong bloons or a single bloon. If all bloons have very low health, not using remaining shots can be safely done if next round contains stronger bloons from the [[Storm (BCS)|Storm]].
*With 3 ammo, Super Monkey can distribute among multiple strong bloons or a single bloon. If all bloons have very low health, not using remaining shots can be safely done if next round contains stronger bloons from the [[Storm (BCS)|Storm]].
*Super can work in a pinch versus Aggro to deal with strong pushes, but be weary of the high 9 Gold price on Super.


==Update history==
==Update history==