Wall of Fire (BTD6): Difference between revisions

→Strategy: I prefer to cleanup strategies by tower order nowadays, but this should be hotfixed as it is vague
fixed grammatical error
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*[[Arcane Spike (BTD6)|Arcane Spike]] increases the [[MOAB damage]] of each blaze.
*[[Arcane Spike (BTD6)|Arcane Spike]] increases the [[MOAB damage]] of each blaze.
*[[Archmage (BTD6)|Archmage]] doubles the attack's [[attack speed|speed]], and further increases [[MOAB damage]].
*[[Archmage (BTD6)|Archmage]] doubles the attack's [[attack speed|speed]], and further increases [[MOAB damage]].
*[[Intense Magic (BTD6)|Intense Magic]] pierce of the walls of fire by 5, allowing them to damage up to 15 Bloons every 0.15 seconds instead of 10.
*[[Intense Magic (BTD6)|Intense Magic]] increases pierce of the walls of fire by 5, allowing them to damage up to 15 Bloons every 0.15 seconds instead of 10.
*[[Monkey Sense (BTD6)|Monkey Sense]] increases the attack's range and allows it to target and hit [[Camo Bloon (BTD6)|Camo Bloon]]s.
*[[Monkey Sense (BTD6)|Monkey Sense]] increases the attack's range and allows it to target and hit [[Camo Bloon (BTD6)|Camo Bloon]]s.
*[[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]] can scale the damage of blazes based on graveyard count.
*[[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]] can scale the damage of blazes based on graveyard count.