Avenger: Difference between revisions

→Strategy: cleanup
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==Strategy==
==Strategy==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Avenger's low range, pierce, and damage demand multiple buffs (e.g. {{BTD6|Berserker Brew}} and {{BTD6|Primary Training}}) to become a viable midgame carry, but its blimp knockback makes it excel in the late-game, with two Avengers on separate regions of the map for consistency. It is better on maps that allow separation of defenses so it can maximize [[Wanderer]] buffs for its shotgun. It should be set to [[Strong]] as its knockback is just as effective against {{BTD6|ZOMG}}s as against {{BTD6|MOAB}}s. Avenger performs poorly against {{BTD6|DDT}}s even with Lead popping buffs. Finally, its life loss reduction effect can be used as a last resort in the mid-game, but is difficult for making income with its [[Nomad]] effect.
Avenger has rather low pierce and damage at base, but gets a massive boost from pierce buffs (Such as [[Berserker Brew (BTD6)|Berserker Brew]] and [[Primary Training (BTD6)|Primary Training]]). Spawning shrapnel on each shotgun hit means it has great grouped damage when pierce buffed, and its knockback helps it cover single targets. It also benefits greatly from damage buffs or bloon debuffs due to spawning lots of shrapnel. Two avengers are strong enough to lock down one section of a map lategame if supported. BAD damage is important as Avenger cannot knock them back, and it has otherwise poor single target damage. Avenger is better on maps that allow separation of defenses so it can maximize [[Wanderer]] buffs for its shotgun. Finally, its life loss reduction effect can be used as a last resort in the mid-game, but is difficult for making income with its [[Nomad]] effect.


2-0-4 is preferred to directly increase knockback uptime and damage at long range, and can be set further away to only target blimps while maximizing [[Quickdraw (BTD6)|Quickdraw]] benefits. 0-2-4 gets more damage at close range via [[crit]]s and has natural [[Camo detection]], but this hurts Avenger late-game due to its lack of DDT damage.
0-2-4 is preferred due to having built-in camo detection and increasing the damage via crits. 2-0-4 can be used if already buying camo detection or if the lack of single target damage is too severe and the knockback of 0-2-4 does not suffice.


==Update history==
==Update history==