Update history:Bloons TD 6/Version 23.0: Difference between revisions
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== Changes == | == Changes == | ||
{{incomplete| | {{incomplete|Tower bug fixes}} | ||
* | |||
* | * Added warnings to some screens which had started to be blocked from loading under certain settings in VPN’s & other 3rd party DNS based filters. | ||
* | * Reworking of tower upgrade UI when hovering/holding over upgrades | ||
* | * Added a first-time pop-up for targeting priorities | ||
=== [[Odyssey (BTD6)|Odyssey]] === | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Odyssey | |||
| changes 1 = **Added a ‘customized rounds’ icon for when rounds are changed in Odyssey | |||
}} | |||
=== [[Race Event]] === | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Race | |||
| changes 1 = *Added a ‘customized rounds’ icon for when rounds are changed in Race | |||
*Improved sorting of race leaderboard scores | |||
}} | |||
=== [[Continue]] === | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Continue | |||
| changes 1 = *{{buff|First ever continue to be used is now free}} | |||
}} | |||
=== [[Profile]] === | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Profile | |||
| changes 1 = *Some new profile stats have been added, Most Experienced Monkey & its XP, Insta Collection progress, & Collection Chests opened (This stat begins tracking now) | |||
}} | |||
=== [[Apopalypse (BTD6)|Apopalypse]] === | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Apopalypse | |||
| changes 1 = *{{buff|Apopalypse screen will now display a victory at round 60}} | |||
}} | |||
=== Maps === | |||
==== [[Bazaar]] ==== | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Bazaar | |||
| changes 1 = *{{buff|Center lanes widened on the intermediate map Bazaar to allow Medium placement}} | |||
}} | }} | ||
=== Challenge Editor === | === Challenge Editor === | ||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Challenge Editor | |||
| changes 1 = *Challenges now allow users to toggle between Player Completion Rate (current number, which displays % of players who have beaten the challenge) & Win Rate (displays the total % of wins against losses) | |||
*Challenge Browser now supports an option to “hide” challenges from searches if you have already completed them | |||
*Added a ‘follow user’ option & ‘Following’ search to the challenge browser | |||
*Challenges that have been greyed out in searches from a previous version of *the game will now update to blue again if they are passed on a newer version without using double cash by enough players | |||
*Challenge browser now supports filtering challenges by maximum number of rounds & minimum number of rounds. This filter will unfortunately not work on existing challenges. | |||
*Challenge browser win rates now support displaying >99% & <1% for win rate, if a challenge is not quite actually 100% or 0%. | |||
*Challenge browser has had some general improvements & optimization to filters, sorting, searching & returning from a challenge | |||
*Added an option to disable Double Cash in challenge creation | |||
}} | |||
=== Towers === | === Towers === | ||
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|changes 2=*{{nerf|UCAV: duration reduced|25s|20s}} | |changes 2=*{{nerf|UCAV: duration reduced|25s|20s}} | ||
}} | }} | ||
=== Misc. fixes === | |||
* Resolved some map specific FX not speeding up their animations when in 3x speed | |||
* Resolved an issue that would cause pets to continue playing their SFX after being sold | |||
* Resolved some issues causing Bloons to choose path inconsistently when tracks split off in multiple directions | |||
* Fixed login prompts which had stopped working for guest users | |||
* Login page should correctly load in the webview | |||
* A number of localization issues resolved | |||
* Improved tutorial to feel less clunky | |||
* Resolved some collision on Flooded Valley | |||
* Snap of Your Fingers achievement correctly works again for players with Double Cash | |||
* The corner of some random Heli can no longer be spotted in the corner of Chutes | |||
* Resolved an issue with Techbots linked to engineers not remembering to trigger Overclock after loading a save | |||
* Resolved an issue with Odyssey wins getting mixed up with regular wins sometimes | |||
* Restarting apopalypse will no longer pause the game | |||
* Resolved an issue with Flooded Valley blocking vision on some towers at times when it should not | |||
* Added some instruction for how to unlock locked maps | |||
* Minor UI fixes and optimizations in a few places | |||
* Some general minor cleaning up of UI in challenge creation | |||
* Changing hero skin right before a co-op game should no longer cause a desync | |||
==Known issues== | ==Known issues== | ||