Update history:Bloons TD 6/Version 23.0: Difference between revisions

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back on the grind
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== Changes ==
== Changes ==
{{incomplete|To be added:
{{incomplete|Tower bug fixes}}
*Challenge Browser
 
*"Big Changes / Additions"
* Added warnings to some screens which had started to be blocked from loading under certain settings in VPN’s & other 3rd party DNS based filters.
*"Bug Fixes & General Changes"
* Reworking of tower upgrade UI when hovering/holding over upgrades
*Other towers
* Added a first-time pop-up for targeting priorities
 
=== [[Odyssey (BTD6)|Odyssey]] ===
{{BTD6 changes
| version = 23.0
| changes 1 names = Odyssey
| changes 1 = **Added a ‘customized rounds’ icon for when rounds are changed in Odyssey
}}
 
=== [[Race Event]] ===
{{BTD6 changes
| version = 23.0
| changes 1 names = Race
| changes 1 = *Added a ‘customized rounds’ icon for when rounds are changed in Race
*Improved sorting of race leaderboard scores
}}
 
=== [[Continue]] ===
{{BTD6 changes
| version = 23.0
| changes 1 names = Continue
| changes 1 = *{{buff|First ever continue to be used is now free}}
}}
 
=== [[Profile]] ===
{{BTD6 changes
| version = 23.0
| changes 1 names = Profile
| changes 1 = *Some new profile stats have been added, Most Experienced Monkey & its XP, Insta Collection progress, & Collection Chests opened (This stat begins tracking now)
}}
 
=== [[Apopalypse (BTD6)|Apopalypse]] ===
{{BTD6 changes
| version = 23.0
| changes 1 names = Apopalypse
| changes 1 = *{{buff|Apopalypse screen will now display a victory at round 60}}
}}
 
=== Maps ===
 
==== [[Bazaar]] ====
{{BTD6 changes
| version = 23.0
| changes 1 names = Bazaar
| changes 1 = *{{buff|Center lanes widened on the intermediate map Bazaar to allow Medium placement}}
}}
}}


=== Challenge Editor ===
=== Challenge Editor ===
{{BTD6 changes
| version = 23.0
| changes 1 names = Challenge Editor
| changes 1 = *Challenges now allow users to toggle between Player Completion Rate (current number, which displays % of players who have beaten the challenge) & Win Rate (displays the total % of wins against losses)
*Challenge Browser now supports an option to “hide” challenges from searches if you have already completed them
*Added a ‘follow user’ option & ‘Following’ search to the challenge browser
*Challenges that have been greyed out in searches from a previous version of *the game will now update to blue again if they are passed on a newer version without using double cash by enough players
*Challenge browser now supports filtering challenges by maximum number of rounds & minimum number of rounds. This filter will unfortunately not work on existing challenges.
*Challenge browser win rates now support displaying >99% & <1% for win rate, if a challenge is not quite actually 100% or 0%.
*Challenge browser has had some general improvements & optimization to filters, sorting, searching & returning from a challenge
*Added an option to disable Double Cash in challenge creation
}}


=== Towers ===
=== Towers ===
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|changes 2=*{{nerf|UCAV: duration reduced|25s|20s}}
|changes 2=*{{nerf|UCAV: duration reduced|25s|20s}}
}}
}}
=== Misc. fixes ===
* Resolved some map specific FX not speeding up their animations when in 3x speed
* Resolved an issue that would cause pets to continue playing their SFX after being sold
* Resolved some issues causing Bloons to choose path inconsistently when tracks split off in multiple directions
* Fixed login prompts which had stopped working for guest users
* Login page should correctly load in the webview
* A number of localization issues resolved
* Improved tutorial to feel less clunky
* Resolved some collision on Flooded Valley
* Snap of Your Fingers achievement correctly works again for players with Double Cash
* The corner of some random Heli can no longer be spotted in the corner of Chutes
* Resolved an issue with Techbots linked to engineers not remembering to trigger Overclock after loading a save
* Resolved an issue with Odyssey wins getting mixed up with regular wins sometimes
* Restarting apopalypse will no longer pause the game
* Resolved an issue with Flooded Valley blocking vision on some towers at times when it should not
* Added some instruction for how to unlock locked maps
* Minor UI fixes and optimizations in a few places
* Some general minor cleaning up of UI in challenge creation
* Changing hero skin right before a co-op game should no longer cause a desync


==Known issues==
==Known issues==