Deadly Spikes (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Like its previous upgrade, Deadly Spikes requires significant stockpiling to be worth its value. This upgrade retains great synergy with [[Berserker Brew (BTD6)|Berserker Brew]], though its spike piles are not as good as [[Spiked Balls (BTD6)|Spiked Balls]] versus | Like its previous upgrade, Deadly Spikes requires significant stockpiling to be worth its value. This upgrade retains great synergy with [[Berserker Brew (BTD6)|Berserker Brew]], though its spike piles are not as good as [[Spiked Balls (BTD6)|Spiked Balls]] versus {{BTD6|Ceramic Bloon}}s, but better versus other Bloons and serves as an okay transition to [[Perma-Spike (BTD6)|Perma-Spike]]. Normally, a buffed [[Long Life Spikes (BTD6)|Long Life Spikes]] does the job for cheaper, but the additional round of lifespan is notable on [[Glacial Trail]] as the spikes last enough rounds to cover the downtime when frozen.<!--e.g. r50 place, r59-60 frozen, spike make at r58 still exist on r59-60 bc carry over 2 rounds--> | ||
0-2-4 is preferred when buffs are present, while 2-0-4 is more efficient without buffs. | 0-2-4 is preferred when buffs are present, while 2-0-4 is more efficient without buffs. | ||