BAD (BTD6): Difference between revisions
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{{for|BADs in general|BAD}} | {{for|BADs in general|BAD}} | ||
{{BTD6 bloon info | {{BTD6 bloon info | ||
|id=Bad | | id = Bad | ||
| name = BAD | |||
|name | | image = BTD6 bloon BadIcon.png | ||
|image | | health = 20000 | ||
| health fort = 40000 | |||
|health | | rbe = 55760 | ||
|health fort=40000 | | rbe fort = 98360 | ||
|rbe | | lives = | ||
|rbe fort | | layers = 13 | ||
|lives | | parent of = [[ZOMG (BTD6)|ZOMG]] ×2, [[DDT (BTD6)|DDT]] ×3 | ||
|layers | | speed = 4.5 | ||
|parent of | | immunity = [[Slow]], [[blowback]], [[knockback]] | ||
| size = 40 | |||
|speed | | child of = Bloonarius (T5 Elite) | ||
|immunity | | danger = 15 | ||
|size | | danger fort = 15.5 | ||
|danger | | is moab = y | ||
|danger fort=15.5 | |||
|is moab=y | |||
}} | }} | ||
The '''BAD''' is a type of [[MOAB-Class Bloon]] in ''[[Bloons TD 6]]'' and the strongest non-[[Boss Bloon]] in normal gameplay. It first appears on [[List of rounds in BTD6|round 100]], or round 99 in [[Alternate Bloons Rounds]]. BADs have the same speed and size as ZOMGs. They are immune to all forms of [[blowback]], [[knockback]], [[slow]]ing, and [[stun|stunn]]ing, except for [[Time Stop]], [[Workshop (BTD6)#Reverse_Motor|Workshop's Reverse Motor]], and [[Herald of Everfrost]]'s Eclipse of Fimbulwinter ability. Each BAD releases two [[ZOMG (BTD6)|ZOMG]]s and three [[DDT (BTD6)|DDT]]s when popped. If [[Fortified Bloon (BTD6)|Fortified]], it has twice as much health and spawns Fortified children. | The '''BAD''' is a type of [[MOAB-Class Bloon]] in ''[[Bloons TD 6]]'' and the strongest non-[[Boss Bloon]] in normal gameplay. It first appears on [[List of rounds in BTD6|round 100]], or round 99 in [[Alternate Bloons Rounds]]. BADs have the same speed and size as ZOMGs. They are immune to all forms of [[blowback]], [[knockback]], [[slow]]ing, and [[stun|stunn]]ing, except for [[Time Stop]], [[Workshop (BTD6)#Reverse_Motor|Workshop's Reverse Motor]], and [[Herald of Everfrost]]'s Eclipse of Fimbulwinter ability. Each BAD releases two [[ZOMG (BTD6)|ZOMG]]s and three [[DDT (BTD6)|DDT]]s when popped. If [[Fortified Bloon (BTD6)|Fortified]], it has twice as much health and spawns Fortified children. | ||