Rogue Legends: Difference between revisions
→Errors: super glue fixed, but artifact counter bugged |
JessiePatch (talk | contribs) →Gameplay summary: not sure if this is still relevant after the v50 change so I'm keeping it in just in case |
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The difficulty of Rogue Legends wildly changes depending on luck. Longer, riskier routes should be taken during the earlier stages when round scaling and map difficulty are low for greater payoffs with gathering many Artifacts and Tokens early. At later stages, taking the safer path with fewer Bloon Encounters is advised, both to keep the Bloon speed and health scaling low and to reduce the possibility of getting an Encounter on difficult maps like [[Ravine]] or [[Dark Dungeons]]. At much later stages on CHIMPS mode, the game mostly dwells to a matter of minimizing lag issues, with reduced focus on defense and moreso efficiently beating each stage as quickly as possible without excessive in-game calculations. | The difficulty of Rogue Legends wildly changes depending on luck. Longer, riskier routes should be taken during the earlier stages when round scaling and map difficulty are low for greater payoffs with gathering many Artifacts and Tokens early. At later stages, taking the safer path with fewer Bloon Encounters is advised, both to keep the Bloon speed and health scaling low and to reduce the possibility of getting an Encounter on difficult maps like [[Ravine]] or [[Dark Dungeons]]. At much later stages on CHIMPS mode, the game mostly dwells to a matter of minimizing lag issues, with reduced focus on defense and moreso efficiently beating each stage as quickly as possible without excessive in-game calculations. | ||
Compared to standard BTD6 gameplay, later rounds are much more laggy due to [[Freeplay]] rules not activating until Round | Compared to standard BTD6 gameplay, later rounds are much more laggy due to [[Freeplay]] rules not activating until Round 31 and [[MOAB-Class Bloon|MOAB-Class Bloons]] scaling much more beforehand. Popping [[ZOMG (BTD6)|ZOMGs]] releases a ton of children Bloons from non-Super [[Ceramic Bloon (BTD6)|Ceramic Bloons]] compared to standard BTD6, making certain towers much more vulnerable to getting pierce-capped. Crowd control and pierce remains a significant factor to consider when selecting Monkeys and Artifacts. | ||
When selecting a starting party and starting Artifacts, the starting Artifacts should either improve the Hero and starting party or cover their weaknesses; for instance, a starting party with Dart Monkeys may pick the [[Ceramic Chunker]] Rare + [[Frosted Tips]] Common to control large groups of Bloons. [[General's Disposition]] Common can greatly help most starting parties that lack Camo detection or have unreliable de-camo options. | When selecting a starting party and starting Artifacts, the starting Artifacts should either improve the Hero and starting party or cover their weaknesses; for instance, a starting party with Dart Monkeys may pick the [[Ceramic Chunker]] Rare + [[Frosted Tips]] Common to control large groups of Bloons. [[General's Disposition]] Common can greatly help most starting parties that lack Camo detection or have unreliable de-camo options. | ||