Super Brittle (BTD6): Difference between revisions
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'''Super Brittle''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Compared to [[Embrittlement (BTD6)|Embrittlement]], Super Brittle attacks twice as fast (attack cooldown reduced from 2.4 seconds to 1.2 seconds), does more damage with all its attacks, and its debuff causes affected Bloons to take +4 damage from all sources for 3 seconds (instead of +1 for 2 seconds) and temporarily removes [[Lead Bloon (BTD6)|Lead]] and Frozen immunities for 3 seconds instead of 2. The debuff | '''Super Brittle''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Compared to [[Embrittlement (BTD6)|Embrittlement]], Super Brittle attacks twice as fast (attack cooldown reduced from 2.4 seconds to 1.2 seconds), does more damage with all its attacks, and its debuff causes affected Bloons to take +4 damage from all sources for 3 seconds (instead of +1 for 2 seconds) and temporarily removes [[Lead Bloon (BTD6)|Lead]] and Frozen immunities for 3 seconds instead of 2. The debuff does not stack with Embrittlement or [[Herald of Everfrost]]. Like Embrittlement, it permanently removes [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, and its own debuffs can be refreshed. | ||
The main attack is improved, dealing normal [[damage type]] (can hit all Bloon types), instead of glacier. It can apply a permafrost effect to [[MOAB-Class Bloon|MOAB-Class Bloons]], permanently slowing them by 25%. Each blast does 5 damage and +5 to Ceramics, and affected Bloons spawn 6 ice shards when popped, each shard dealing 5 damage with a projectile range of 40. | The main attack is improved, dealing normal [[damage type]] (can hit all Bloon types), instead of glacier. It can apply a permafrost effect to [[MOAB-Class Bloon|MOAB-Class Bloons]], permanently slowing them by 25%. Each blast does 5 damage and +5 to Ceramics, and affected Bloons spawn 6 ice shards when popped, each shard dealing 5 damage with a projectile range of 40. | ||
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== Strategy == | == Strategy == | ||
{{BTD6 last updated| | {{BTD6 last updated|53.0|section=y}} | ||
Super Brittle is a stronger and more concentrated [[Embrittlement (BTD6)|Embrittlement]]. The increased attack speed improves reliability of the de-camo, de-lead, and debuff capabilities, and the increased damage that Bloons take from it can dramatically increase the DPS of towers with multiple rapid projectiles that deal low damage (usually 1 or 2 damage). Towers such as [[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Sun Avatar (BTD6)|Sun Avatar]], [[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]], [[The Tack Zone (BTD6)|The Tack Zone]], and [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], benefit greatly from the extra damage boost. | Super Brittle is a stronger and more concentrated [[Embrittlement (BTD6)|Embrittlement]]. The increased attack speed improves reliability of the de-camo, de-lead, and debuff capabilities, and the increased damage that Bloons take from it can dramatically increase the DPS of towers with multiple rapid projectiles that deal low damage (usually 1 or 2 damage). Towers such as [[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Sun Avatar (BTD6)|Sun Avatar]], [[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]], [[The Tack Zone (BTD6)|The Tack Zone]], and [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], benefit greatly from the extra damage boost. | ||
Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{BTD6|BAD}}s and Bosses and greatly amplifying the damage of other towers | Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{BTD6|BAD}}s and Bosses and greatly amplifying the damage of other towers. In [[CHIMPS]], Super Brittle is effective when placed around a chokehold but struggles on maps with multiple non-converging lanes, and its favored Hero is [[Silas (BTD6)|Silas]]. Compared to {{BTD6|Glue Storm}}, which costs less and its debuffs can be timed manually, Super Brittle is only reliant on positioning. | ||
Super Brittle suffers from low range and pierce, preventing it from covering all lanes of every map and limiting its ability to debuff dense groups or perform cleanup. Its DDT de-lead is consistent on maps with short bends if it doesn't pierce-cap. Despite its much more efficient {{BTD6|Super Ceramic Bloon}} popping, they may still slip through without other supports. Additional group-popping should be paired alongside it so itself can act as cleanup against Super Ceramics and proc its ice shards to damage other Bloons more efficiently. The shards deal enough damage to produce a chain effect at shredding Bloon groups. | Super Brittle suffers from low range and pierce, preventing it from covering all lanes of every map and limiting its ability to debuff dense groups or perform cleanup. Its DDT de-lead is consistent on maps with short bends if it doesn't pierce-cap. Despite its much more efficient {{BTD6|Super Ceramic Bloon}} popping, they may still slip through without other supports. Additional group-popping should be paired alongside it so itself can act as cleanup against Super Ceramics and proc its ice shards to damage other Bloons more efficiently. The shards deal enough damage to produce a chain effect at shredding Bloon groups. | ||