Ceasefire: Difference between revisions

Added a small blurb about cease not countering peace
Tags: Visual edit Mobile edit Mobile web edit
Added links
Tags: Visual edit Mobile edit Mobile web edit
Line 23: Line 23:
*Ceasefire is a more expensive and much rarer [[Whoops]] that affects all enemy Monkeys. It's mainly used as a counter to Defenders or Temporary Monkeys (especially [[Robo Monkey (BCS)|Robo Monkey]], [[Corvus Academy of Arts]], and [[MOAB Construction Facility]]). It is niche but effective against them.
*Ceasefire is a more expensive and much rarer [[Whoops]] that affects all enemy Monkeys. It's mainly used as a counter to Defenders or Temporary Monkeys (especially [[Robo Monkey (BCS)|Robo Monkey]], [[Corvus Academy of Arts]], and [[MOAB Construction Facility]]). It is niche but effective against them.
*Unlike most removal/sabotage cards, Ceasefire affects multiple enemy Monkeys, but expensive and lacks utility. Thus, it's more of an anti-control card than Whoops, which is more versatile for all types of decks.
*Unlike most removal/sabotage cards, Ceasefire affects multiple enemy Monkeys, but expensive and lacks utility. Thus, it's more of an anti-control card than Whoops, which is more versatile for all types of decks.
*Ceasefire cannot stop Druid of Peace’s effect, meaning that for some anti-OTK setups, Ceasefire may be ineffective.
*Ceasefire cannot stop [[Druid of Peace|Druid of Peace’s]] effect, meaning that for some anti-OTK setups, Ceasefire may be ineffective.
*Like Whoops, most players will try to use up all their Ammo on Monkeys that attack Bloons, and using Ceasefire on one reload Monkeys that are not Defenders is pointless.
*Like [[Whoops]], most players will try to use up all their Ammo on Monkeys that attack Bloons, and using Ceasefire on one reload Monkeys that are not [[Defender|Defenders]] is pointless.


==Update history==
==Update history==