Ceasefire: Difference between revisions
Added a small blurb about cease not countering peace Tags: Visual edit Mobile edit Mobile web edit |
Added links Tags: Visual edit Mobile edit Mobile web edit |
||
| Line 23: | Line 23: | ||
*Ceasefire is a more expensive and much rarer [[Whoops]] that affects all enemy Monkeys. It's mainly used as a counter to Defenders or Temporary Monkeys (especially [[Robo Monkey (BCS)|Robo Monkey]], [[Corvus Academy of Arts]], and [[MOAB Construction Facility]]). It is niche but effective against them. | *Ceasefire is a more expensive and much rarer [[Whoops]] that affects all enemy Monkeys. It's mainly used as a counter to Defenders or Temporary Monkeys (especially [[Robo Monkey (BCS)|Robo Monkey]], [[Corvus Academy of Arts]], and [[MOAB Construction Facility]]). It is niche but effective against them. | ||
*Unlike most removal/sabotage cards, Ceasefire affects multiple enemy Monkeys, but expensive and lacks utility. Thus, it's more of an anti-control card than Whoops, which is more versatile for all types of decks. | *Unlike most removal/sabotage cards, Ceasefire affects multiple enemy Monkeys, but expensive and lacks utility. Thus, it's more of an anti-control card than Whoops, which is more versatile for all types of decks. | ||
*Ceasefire cannot stop Druid of Peace’s effect, meaning that for some anti-OTK setups, Ceasefire may be ineffective. | *Ceasefire cannot stop [[Druid of Peace|Druid of Peace’s]] effect, meaning that for some anti-OTK setups, Ceasefire may be ineffective. | ||
*Like Whoops, most players will try to use up all their Ammo on Monkeys that attack Bloons, and using Ceasefire on one reload Monkeys that are not Defenders is pointless. | *Like [[Whoops]], most players will try to use up all their Ammo on Monkeys that attack Bloons, and using Ceasefire on one reload Monkeys that are not [[Defender|Defenders]] is pointless. | ||
==Update history== | ==Update history== | ||