Double Yellow Bloon: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.2|section=y}} | ||
*Double Yellows are the highest-HP 1-delay Double Bloons in the game. Because of this, it's a strong candidate for strategies involving [[Improved Fortification]] or [[Eerie Lifeforce]] plus [[Quick Ready]] to OTK the opponent, or just using [[Quick Ready]] alone to deal a solid chunk of damage to the opponent. | *Double Yellows are the highest-HP 1-delay Double Bloons in the game. Because of this, it's a strong candidate for strategies involving [[Improved Fortification]] or [[Eerie Lifeforce]] plus [[Quick Ready]] to OTK the opponent, or just using [[Quick Ready]] alone to deal a solid chunk of damage to the opponent. | ||
*Combining this card with [[Improved Fortification]] and either two [[Quick Ready]] or One Quick Ready and one [[Hastening Bloon]], will guarantee that any opponent without shields, defenders, or [[Adora, High Priestess (BCS)|Adora]]'s passive will lose if there are no other | *Combining this card with [[Improved Fortification]] and either two [[Quick Ready]] or One Quick Ready and one [[Hastening Bloon]], will guarantee that any opponent without shields, defenders, or [[Adora, High Priestess (BCS)|Adora]]'s passive will lose if there are no other Bloons on the user's side. | ||
**Without cash bonuses (e.g. [[Quincy Action Figure]]) or discounts (e.g. Amelia's Act of Power), Double Yellows from the Storm are required for this combo, otherwise costing 22 Gold.<!--5+3+7+7--> | **Without cash bonuses (e.g. [[Quincy Action Figure]]) or discounts (e.g. Amelia's Act of Power), Double Yellows from the Storm are required for this combo, otherwise costing 22 Gold.<!--5+3+7+7--> | ||
**Triple Threat Bloon can often be better when playing OTK, due to it dealing more of its damage through [[Hero Protection]] and costing the same amount with two [[Fortify|Fortifies]] and two [[Quick Ready|Quick Readies]]. | **Triple Threat Bloon can often be better when playing OTK, due to it dealing more of its damage through [[Hero Protection]] and costing the same amount with two [[Fortify|Fortifies]] and two [[Quick Ready|Quick Readies]]. | ||
**Versus Adora when doing OTK strategies revolving a boosted Double Yellow, | **Versus [[Adora, High Priestess (BCS)|Adora]] when doing OTK strategies revolving a boosted Double Yellow, adding a card such as [[Haunting Night]] or [[Ability Ban]] can be used to make [[Adora, High Priestess (BCS)|Sun Shield]] not ruin the OTK | ||
*If the opponent has no Defenders, shields, or [[Adora (BCS)|Adora]]'s passive, three [[Quick Ready|Quick Readie]]s on each of the Storm's Double Yellows will OTK the opponent, even with [[Hero Protection]] active.<!--suppose quincy passive is active, block 100, 500 hits from 600--> | *If the opponent has no Defenders, shields, or [[Adora (BCS)|Adora]]'s passive, three [[Quick Ready|Quick Readie]]s on each of the Storm's Double Yellows will OTK the opponent, even with [[Hero Protection]] active.<!--suppose quincy passive is active, block 100, 500 hits from 600--> | ||
* | *Amelia can use Double Yellow Bloons to get an [[Amelia the Amazing (BCS)|Act of Power]], so she can use more Powers in one turn. This is useful particularly for OTK strategies as she can discount [[Quick Ready]]. This makes the standard OTK combo cost less than 20 Gold. | ||
*Amelia can also use Double Yellow with Act of Power to deal 220 damage to the opponent while only costing 8 Gold. This is a solid way for Burn decks to finish off or severely damage their opponents. | *Amelia can also use Double Yellow with [[Amelia the Amazing (BCS)|Act of Power]] to deal 220 damage to the opponent while only costing 8 Gold. This is a solid way for Burn decks to finish off or severely damage their opponents. | ||
==Update history== | ==Update history== | ||