ZOMG Rush: Difference between revisions
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Planterror (talk | contribs) →Strategy: shove is definitely the easiest, maim is too expensive and press works better against multiple ZOMGs |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|53.2|section=y}} | {{BTD6 last updated|53.2|section=y}} | ||
The easiest way to handle the early ZOMG is a 0-1-3 [[MOAB Shove (BTD6)|MOAB Shove]] near the front to slow it down, then use the stalling time to save for a [[First Strike Capability (BTD6)|First Strike Capability]] to pop the ZOMG whole. Beating the first ZOMG is the hardest part; once it's popped, you'll make so much money that future ZOMGs become trivial. Always place down the Hero, as a level 10 Hero gives a lot of defensive value. | The easiest way to handle the early ZOMG is a 0-1-3 [[MOAB Shove (BTD6)|MOAB Shove]] near the front to slow it down, then use the stalling time to save for a [[First Strike Capability (BTD6)|First Strike Capability]] to pop the ZOMG whole. Beating the first ZOMG is the hardest part; once it's popped, you'll make so much money that future ZOMGs become trivial. Always place down the Hero, as a level 10 Hero gives a lot of defensive value. | ||