Boss Battle (BCS): Difference between revisions

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==Mechanics==
==Mechanics==
In Boss Battle mode, the opponent is a [[Boss Bloon]] that behaves similarly to an AI-controlled [[Hero (BCS)|Hero]]. [[Monkey (BCS)|Monkey]]s can target the boss with their attacks like a [[Bloon (BCS)|Bloon]] to reduce its health directly, but they cannot apply additional effects to them on hit (such as On Fire or Stunned), and other effects (Hero abilities, [[Bloon (BCS)|Bloon]]s, [[Power (BCS)|Power]]s, etc) do not treat them as Bloons. The boss has its own [[deck]], which consists of only Bloon and Power cards (no Monkeys). Boss decks can have cards that are not available to players, such as [[Dreadbloon (BCS)|Dreadbloon]]'s [[Wrath of Dread]].
In Boss Battle mode, the opponent is a [[Boss Bloon]] that behaves similarly to an AI-controlled [[Hero (BCS)|Hero]]. [[Monkey (BCS)|Monkey]]s can target the boss with their attacks like a [[Bloon (BCS)|Bloon]] to reduce its health directly, but they cannot apply additional effects to them on hit (such as On Fire or Stunned), and other effects (Hero abilities, [[Bloon (BCS)|Bloon]]s, [[Power (BCS)|Power]]s, etc.) do not treat them as Bloons. The boss has its own [[deck]], which consists of only Bloon and Power cards (no Monkeys). Boss decks can have cards that are not available to players, such as [[Dreadbloon (BCS)|Dreadbloon]]'s [[Wrath of Dread]].


The battle is split into multiple phases. When the player reduces the boss's health to zero, it enters the next phase, gains a new health pool, and triggers its Skull Event for that phase. Excess damage dealt by the finishing attack for the phase does not carry over to the next phase.
The battle is split into multiple phases. When the player reduces the boss's health to zero, it enters the next phase, gains a new health pool, and triggers its Skull Event for that phase. Excess damage dealt by the finishing attack for the phase does not carry over to the next phase.