Root of all Nature: Difference between revisions
another couple details |
→Storm Trees: forgot cooldown |
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===Storm Trees=== | ===Storm Trees=== | ||
Every few seconds, Root of all Nature throws a seed that produces a sub-tower called a Storm Tree. Trees are placed at random within 8 and 150 units from the Paragon in any open patch of land with at least 6 units of radius. Storm Trees have a lifespan of 60s and a footprint radius of 1 unit but will not prevent the placement of other towers. The Paragon can ignore line of sight blockers and will prioritize areas where the Tree's range can see the at least 36% of the track's length. | Every few seconds, Root of all Nature throws a seed that produces a sub-tower called a Storm Tree. Trees are placed at random within 8 and 150 units from the Paragon in any open patch of land with at least 6 units of radius. Storm Trees have a lifespan of 60s and a footprint radius of 1 unit but will not prevent the placement of other towers. The Paragon can ignore line of sight blockers and will prioritize areas where the Tree's range can see the at least 36% of the track's length. | ||
At Degree 1, Storm Trees are created every 10s and this rate can be buffed like any other regular attack. | |||
==== Vineados ==== | ==== Vineados ==== | ||