Diamondback: Difference between revisions

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== Strategy ==
== Strategy ==
{{outdated|v54.1 nerfed diamondbloons}}{{Main strategy}}
{{Main strategy}}
{{BTD6 last updated|54.0|section=y}}
{{BTD6 last updated|54.0|section=y}}
Diamondback is a boss that rewards planned positioning of towers with high pierce to take the greatest advantage of its body segments each independently taking damage. While damaging multiple segments at once allows towers to do major damage to the boss in spite of its imposing health pool, the head deletes all projectiles that touch it, rendering head-on attacks less effective, while its body also reduces incoming pierce to reduce the effectiveness of low-pierce attacks and quickly depleting terrain hazards such as [[Spike Factory (BTD6)|Spike Factory]] piles. Towers are best positioned in locations where they can attack from the sides or back of the boss, or at parts of the map where Diamondback's segments will tightly bunch up or coil, maximizing the amount of segments a single projectile can hit at once. Because of the boss' multiple segments, damaging effects normally limited to one per Bloon also have increased effectiveness, with [[Master Bomber (BTD6)|Master Bomber]] in particular being able to attach multiple simultaneous bombs to the boss and deal major damage.
Diamondback is a boss that rewards planned positioning of towers with high pierce to take the greatest advantage of its body segments each independently taking damage. While damaging multiple segments at once allows towers to do major damage to the boss in spite of its imposing health pool, the head deletes all projectiles that touch it, rendering head-on attacks less effective, while its body also reduces incoming pierce to reduce the effectiveness of low-pierce attacks and quickly depleting terrain hazards such as [[Spike Factory (BTD6)|Spike Factory]] piles. Towers are best positioned in locations where they can attack from the sides or back of the boss, or at parts of the map where Diamondback's segments will tightly bunch up or coil, maximizing the amount of segments a single projectile can hit at once. Because of the boss' multiple segments, damaging effects normally limited to one per Bloon also have increased effectiveness, with [[Master Bomber (BTD6)|Master Bomber]] in particular being able to attach multiple simultaneous bombs to the boss and deal major damage.
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Ironically, the best way to approach the Rattle Tail is simply to not engage with it at all, as its high health and full regeneration at each skull makes it hard to destroy without dealing enough collateral damage to other segments to reach the next skull threshold. In addition, the debuff will usually lead to the next skull being reached near-instantly because of the massive damage amplification, immediately regrowing the tail and causing the debuff to wear off, making the benefits short-lived and usually unnecessary compared to attacking the normal segments with piercing attacks. In addition, especially on Elite, the tail will only appear on screen when Diamondback has traversed a large amount of distance, further minimizing the time the player has to target it. The main benefit of going for the tail is it immobilizing Diamondback if broken, which can be beneficial depending on the map and boss modifiers.
Ironically, the best way to approach the Rattle Tail is simply to not engage with it at all, as its high health and full regeneration at each skull makes it hard to destroy without dealing enough collateral damage to other segments to reach the next skull threshold. In addition, the debuff will usually lead to the next skull being reached near-instantly because of the massive damage amplification, immediately regrowing the tail and causing the debuff to wear off, making the benefits short-lived and usually unnecessary compared to attacking the normal segments with piercing attacks. In addition, especially on Elite, the tail will only appear on screen when Diamondback has traversed a large amount of distance, further minimizing the time the player has to target it. The main benefit of going for the tail is it immobilizing Diamondback if broken, which can be beneficial depending on the map and boss modifiers.


The greatest threat, particularly in early tiers and/or Elite, are the [[Diamond Bloon|Diamond Bloons]] scattered by Diamondback at skull thresholds. As they require a specific number of hits to destroy instead of raw damage, are immune to all impairing effects, absorb massive amounts of pierce in groups, incur massive life loss when leaking, and release a Fortified Ceramic even when popped, very few early defenses are capable of handling them. Recommended towers for Diamond Bloon cleanup are towers capable of fast attacks or rapid DoT, such as top-path [[Glue Gunner (BTD6)|Glue Gunner]], [[Destroyer (BTD6)|Destroyer]] with [[Grape Shot (BTD6)|Grape Shot]], [[Dragon's Breath (BTD6)|Dragon's Breath]], and [[Overdrive (BTD6)|Overdrive]]/[[The Tack Zone (BTD6)|The Tack Zone]]. While Diamond Bloons are less of a threat in the later tiers when more defensive options are available, one must still keep a backup defense if the defense chosen to handle Diamondback relies on damage per hit, such as the [[M.A.D (BTD6)|M.A.D]], [[Ballistic Obliteration Missile Bunker]], or [[Goliath Doomship]].
A major threat, particularly in early tiers and/or Elite, are the [[Diamond Bloon|Diamond Bloons]] scattered by Diamondback at skull thresholds. As they require a specific number of hits to destroy instead of raw damage, are immune to all impairing effects, absorb massive amounts of pierce in groups, incur massive life loss when leaking, and release a Fortified Ceramic even when popped, very few early defenses are capable of handling them. Recommended towers for Diamond Bloon cleanup are towers capable of fast attacks or rapid DoT, such as top-path [[Glue Gunner (BTD6)|Glue Gunner]], [[Destroyer (BTD6)|Destroyer]] with [[Grape Shot (BTD6)|Grape Shot]], [[Dragon's Breath (BTD6)|Dragon's Breath]], and [[Overdrive (BTD6)|Overdrive]]/[[The Tack Zone (BTD6)|The Tack Zone]]. While Diamond Bloons are less of a threat in the later tiers when more defensive options are available, one must still keep a backup defense if the defense chosen to handle Diamondback relies on damage per hit, such as the [[M.A.D (BTD6)|M.A.D]], [[Ballistic Obliteration Missile Bunker]], or [[Goliath Doomship]].


== Update history ==
== Update history ==