Sun God (BMC): Difference between revisions

making a basic strategy section cause the anon did a bad job
→Strategy: can't believe I forgot to add this when I redid this section
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==Strategy==
==Strategy==
The Sun God with its multiple beams is more dedicated towards grouped popping as opposed to the [[Robo Monkey (BMC)|Robo Monkey]]'s single target damage with higher attack speed plasma. If one can survive the expensive saveup towards it, it offers potent crowd control and packed MOAB clearing, useful for strategies otherwise weak to clusters of MOABs and Ceramics, like [[Destroyer (BMC)|Destroyer]] spam. Use [[Banana Farm (BMC)|Banana Farm]]s or a [[Monkey Town (BMC)|Monkey Town]] to afford it faster in order to survive.
The Sun God with its multiple beams is more dedicated towards grouped popping as opposed to the [[Robo Monkey (BMC)|Robo Monkey]]'s single target damage with higher attack speed plasma. If one can survive the expensive saveup towards it, it offers potent crowd control and packed MOAB clearing, useful for strategies otherwise weak to clusters of MOABs and Ceramics, like [[Destroyer (BMC)|Destroyer]] spam. Use [[Banana Farm (BMC)|Banana Farm]]s or a [[Monkey Town (BMC)|Monkey Town]] to afford it faster in order to survive.
An [[Overclock (BMC)|Overclock]] (and [[Jungle Drums (BMC)|Jungle Drums]] on the multiplatform version) can be used to improve its attack speed, mitigating the Sun God's only weakness and making it a formidable carry tower combo for tile capturing. It remains a useful strategy even on terrain with heavy restrictions, like [[Badlands Terrain]] and [[Mountain Terrain]].
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==Navigation==
==Navigation==
{{BMC super monkey nav}}
{{BMC super monkey nav}}
{{BMC upgrade nav}}
{{BMC upgrade nav}}