Diamond Bloon: Difference between revisions
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The '''Diamond Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. They have 80 health and fix the damage of all attacks taken to 1, meaning they always take 80 hits to pop. In addition, any projectile that hits a Diamond Bloon will have its [[pierce]] reduced by 5, and, just like [[Retribution Bloon]] and [[BAD (BTD6)|BAD]], they are immune to all forms of movement impairment, such as slow and [[stun]] effects. Popping a Diamond Bloon releases 1 [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]]. Diamond Bloons have the same Strong targeting priority as [[BFB (BTD6)|BFB]]s. | The '''Diamond Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. They have 80 health and fix the damage of all attacks taken to 1, meaning they always take 80 hits to pop. In addition, any projectile that hits a Diamond Bloon will have its [[pierce]] reduced by 5, and, just like [[Retribution Bloon]] and [[BAD (BTD6)|BAD]], they are immune to all forms of movement impairment, such as slow and [[stun]] effects. Popping a Diamond Bloon releases 1 [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]]. Diamond Bloons have the same Strong targeting priority as [[BFB (BTD6)|BFB]]s. | ||
[[Diamondback]]'s skull ability spawns Diamond Bloons (except at tier 1 in Normal mode). These Diamond Bloons have different amounts of health depending on the boss' tier, move at two-thirds the usual speed in Normal mode, and | [[Diamondback]]'s skull ability spawns Diamond Bloons (except at tier 1 in Normal mode). These Diamond Bloons have different amounts of health depending on the boss' tier, move at two-thirds the usual speed in Normal mode, and have some properties of [[Boss Bloon|Boss Bloons]], such as being immune to instant kills and being subject to Boss Health or Boss Speed modifiers. | ||
==Round appearances== | ==Round appearances== | ||