Glacial Trail: Difference between revisions
→Recommended towers and upgrades: -remove: dandmonkey is also immune |
→Mechanics: +add: dandmonkey |
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== Mechanics == | == Mechanics == | ||
Every [[tower]] | Every [[tower]] other than [[Ice Monkey (BTD6)|Ice Monkey]], [[Silas (BTD6)|Silas]] or [[Dan D'Monke (BTD6)|Dan D'Monke]] will be frozen for 2 [[round]]s every 10 rounds, along with any of their [[sub-tower]]s. The timing is based on when the tower is placed, not when the game starts, so a tower placed on round 5 will be frozen on rounds 14-15, 24-25, and so on, as will all of its sub-towers, even if they were placed on different rounds. (Sub-towers do not display the ice graphic when frozen.) | ||
Frozen towers are effectively "paused": they cannot [[attack]], spawn [[collectable]]s, or have their [[Activated Ability|Activated Abilities]] be triggered, and any of their attacks or abilities that are still executing will stop and resume the moment the tower unfreezes. Frozen towers cannot be selected, which prevents the player from [[sell]]ing them or changing their [[targeting option]]s. Some towers have special properties while frozen: | Frozen towers are effectively "paused": they cannot [[attack]], spawn [[collectable]]s, or have their [[Activated Ability|Activated Abilities]] be triggered, and any of their attacks or abilities that are still executing will stop and resume the moment the tower unfreezes. Frozen towers cannot be selected, which prevents the player from [[sell]]ing them or changing their [[targeting option]]s. Some towers have special properties while frozen: | ||