Goliath Doomship: Difference between revisions

mNo edit summary
mNo edit summary
 
Line 35: Line 35:


===Seeking missiles===
===Seeking missiles===
Goliath Doomship fires radial volleys of 8 homing missiles at the same rate as its normal volley attack, fired regardless if whether there are targets or not. These missiles are locked to [[Targeting option|Strong]] targeting and will explode on impact after losing all pierce. Both the missiles and explosion deal extra Boss Bloon damage and have a damage radius of 3 units.  
Goliath Doomship fires radial volleys of 8 homing missiles at the same rate as its normal volley attack, fired regardless if whether there are targets or not. These missiles are locked to [[Targeting option|Strong]] targeting and will explode after losing all pierce. Both the missiles and explosion deal extra Boss Bloon damage and have a damage radius of 3 units.  


At Degree 1:
At Degree 1:
Line 44: Line 44:


===Forward darts===
===Forward darts===
Goliath Doomship rapidly fires two streams of frontal darts if there is a bloon within a 60° frontal angle of its flight direction. While the darts are locked to [[Targeting option|Strong]] targeting, in practice they will always fire at the closest bloon in the firing line, and they additionally have slight homing abilities, allowing them to curve towards moving targets. Darts deal extra Boss Bloon damage and have a damage radius of 5 units.
Goliath Doomship rapidly fires two streams of frontal darts if there is a bloon within a 60° frontal angle of its flight direction. The darts have [[Targeting option|Strong]] targeting and slight homing abilities, allowing them to curve towards targets if not directly lined up with them. Darts deal extra Boss Bloon damage and have a damage radius of 5 units.


At Degree 1:  
At Degree 1: