Bloons TD (series): Difference between revisions

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The Specialty Building mechanic of ''BTD5'' is reworked into a mechanic called [[Monkey Knowledge]], and even if it shares its name with the equivalent mechanic in ''Bloons Monkey City'', in this game it works more like an ability tree, where the points for the tree are mostly being awarded when the player's account levels up. The Special Agents and road items were transformed into the [[Power]] system which is composed of two parts, first items that grant some sort of boost or utility and can be bought with Monkey Money (e.g. Road Spikes and Super Monkey Storm), and the [[Insta Monkey|Insta Monkeys]] which towers (which can have upgrades pre-applied) that can be placed for free, but can only be used once and will only last for the rest of the game where they were placed.
The Specialty Building mechanic of ''BTD5'' is reworked into a mechanic called [[Monkey Knowledge]], and even if it shares its name with the equivalent mechanic in ''Bloons Monkey City'', in this game it works more like an ability tree, where the points for the tree are mostly being awarded when the player's account levels up. The Special Agents and road items were transformed into the [[Power]] system which is composed of two parts, first items that grant some sort of boost or utility and can be bought with Monkey Money (e.g. Road Spikes and Super Monkey Storm), and the [[Insta Monkey|Insta Monkeys]] which towers (which can have upgrades pre-applied) that can be placed for free, but can only be used once and will only last for the rest of the game where they were placed.


For the Bloons, it added the [[Purple Bloon]] and the strongest non-Boss Bloon in the game, the [[BAD]] (Big Airship of Doom). This MOAB-Class Bloon is immune to being slowed down, stunned or knocked back along the track presenting a challenge to any defense. A new Bloon property, called [[Fortified]] was also added, this doubles the amount of health a Bloon have and can only be applied to Lead, Ceramic and MOAB-Class Bloons. Bloons may also have any combination of Camo, Regrow and Fortified property, if able, including the three at the same time. In [[Sandbox]] mode, players can also send the [[Test Bloon]] and its [[MOAB Test Bloon|MOAB-Class]] counterpart which behave the same as a Red Bloon or a MOAB, but have a very high amount of health. This game also introduced three new Boss Bloons: [[Lych]], [[Phayze]] and [[Diamondback]]. Diamondback is currently exclusive to the ''Frontier Legends'' DLC which also has six exclusive Bloon types: [[Dynamite Bloon|Dynamite]], [[Glass Bloon (BTD6)|Glass]], [[Diamond Bloon|Diamond]], [[Aura Bloon|Aura]], [[Retribution Bloon|Retribution]] and [[Ringleader Bloon|Ringleader]] Bloons, although some of them are inspired by or have appeared previously in other series of the franchise such as the [[Bloons Supermonkey (series)|Supermonkey series]].
For the Bloons, it added the [[Purple Bloon]] and the strongest non-Boss Bloon in the game, the [[BAD]] (Big Airship of Doom). This MOAB-Class Bloon is immune to being slowed down, stunned or knocked back along the track presenting a challenge to any defense. A new Bloon property, called [[Fortified]] was also added, this doubles the amount of health a Bloon have and can only be applied to Lead, Ceramic and MOAB-Class Bloons. Bloons may also have any combination of Camo, Regrow and Fortified property, if able, including the three at the same time. In [[Sandbox]] mode, players can also send the [[Test Bloon]] and its [[MOAB Test Bloon|MOAB-Class]] counterpart which behave the same as a Red Bloon or a MOAB, but have a very high amount of health. This game also introduced three new Boss Bloons: [[Lych]], [[Phayze]] and [[Diamondback]]. Diamondback was firstly introduced in the ''Frontier Legends'' DLC which also has six exclusive Bloon types: [[Dynamite Bloon|Dynamite]], [[Glass Bloon (BTD6)|Glass]], [[Diamond Bloon|Diamond]], [[Aura Bloon|Aura]], [[Retribution Bloon|Retribution]] and [[Ringleader Bloon|Ringleader]] Bloons, although some of them are inspired by or have appeared previously in other series of the franchise such as the [[Bloons Supermonkey (series)|Supermonkey series]].


Maps also feature a few new mechanics, first, [[line of sight]], where obstacles and structures like buildings or walls can block the sight of Monkeys preventing them from attacking on certain directions, second, [[Removable|removables]], which are items on the map that can be interacted by paying certain amounts of cash and after paying, they alter the terrain in several ways like removing line of sight blockers, open more space for towers or transforming land into water or vice versa. [[Gizmo|Gizmos]] are the third type and they encapsulate any other map interaction that isn't a removable, like altering the path that Bloons take or summon additional towers or items that can attack Bloons.
Maps also feature a few new mechanics, first, [[line of sight]], where obstacles and structures like buildings or walls can block the sight of Monkeys preventing them from attacking on certain directions, second, [[Removable|removables]], which are items on the map that can be interacted by paying certain amounts of cash and after paying, they alter the terrain in several ways like removing line of sight blockers, open more space for towers or transforming land into water or vice versa. [[Gizmo|Gizmos]] are the third type and they encapsulate any other map interaction that isn't a removable, like altering the path that Bloons take or summon additional towers or items that can attack Bloons.