Strategy:Bloons TD Battles 2/Loadouts: Difference between revisions
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More hero suggestions, and a farming guide. Tags: Visual edit Mobile edit Mobile web edit |
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===Ace- | ===Ace-Farm-Engi (AFE)=== | ||
{{strategy needed}} | {{strategy needed}} | ||
{{BTDB2 loadout | {{BTDB2 loadout | ||
|name=Ace-Engie-Farm | | name = Ace-Engie-Farm | ||
|tower 1=Monkey Ace | | tower 1 = Monkey Ace | ||
|tower 2=Engineer Monkey | | tower 2 = Engineer Monkey | ||
|tower 3=Banana Farm | | tower 3 = Banana Farm | ||
|hero 1=Agent Jericho | | hero 1 = Agent Jericho | ||
|hero 2=Highwayman Jericho | | hero 2 = Highwayman Jericho | ||
|hero 3=Beetienne | | hero 3 = Beetienne | ||
|hero 4= | | hero 4 = Sentai Churchill | ||
|maps=Dino Graveyard;Sun Palace;Oasis | | hero 5 = Fateweaver Adora | ||
|last updated=4.8 | | maps = Dino Graveyard;Sun Palace;Oasis | ||
| hero 6 = Biker Bones | |||
| last updated = 4.8 | |||
}} | }} | ||
A tricky farm loadout to use but very rewarding, as it excels at both offense and defense. A starting [[Bomber Ace (Battles 2)|Bomber Ace]] must be micro'd on most maps to survive rounds before round 8, after which a [[Sentry Expert (Battles 2)|Sentry Expert]] is worked towards to defend against the notorious round 11-13 rushes. Once a solid defense is built the Engineer can use his [[Overclock (Battles 2)|Overclock]] ability to boost the production of the Farms, allowing for intense rushes and late game defense to be afforded with minimal effort. Since the loadout can defend most rushes by themselves, the Jerichos are used for their offensive prowess and early game money generation. The Jerichos are ideal here to provide a direct money and rushing advantage since the defense can handle itself without a strong defensive hero when played well. Beetienne is ran on tougher maps like [[Off-Tide]] in order to survive early game. Biker Bones offers the ability to extend a late game advantage on maps where the ace can clean up the early game well. | A tricky farm loadout to use but very rewarding, as it excels at both offense and defense. A starting [[Bomber Ace (Battles 2)|Bomber Ace]] must be micro'd on most maps to survive rounds before round 8, after which a [[Sentry Expert (Battles 2)|Sentry Expert]] is worked towards to defend against the notorious round 11-13 rushes. A few [[Fighter Plane (Battles 2)|Fighter Planes]] can defend MOAB rushes in the late teens and early twenties. After having a decent defense, build up a [[Bloon Trap (Battles 2)|Bloon Trap]], ideally before round 18, or earlier if playing against any of the Jerichos. Once a solid defense is built the Engineer can use his [[Overclock (Battles 2)|Overclock]] ability to boost the production of the Farms, allowing for intense rushes and late game defense to be afforded with minimal effort. Since the loadout can defend most rushes by themselves, the Jerichos are used for their offensive prowess and early game money generation. The Jerichos are ideal here to provide a direct money and rushing advantage since the defense can handle itself without a strong defensive hero when played well. Beetienne is ran on tougher maps like [[Off-Tide]] in order to survive early game. Biker Bones offers the ability to extend a late game advantage on maps where the ace can clean up the early game well. Sentai Churchill is uses on maps with maps that get good use, such as [[Sun Palace]], and on maps where an ace start isn't viable, such as [[Salmon Ladder]]. | ||
The order of farming is most commonly in this order for AFE. | |||
● 2 2xx Banana Farms. | |||
● Upgrade both farms to 3xx. | |||
● Crosspath both farms with 32x. | |||
● Get an xx3 farm and then crosspath it as a 2x3 | |||
● Upgrade the 2x3 farm to 2x4. | |||
● Buy a 2 Bloon Traps, or just one on a split path map. | |||
● Sell all other farms and Bloon Traps and upgrade the 2x4 farm to a 2x5. | |||
● Purchase an Overclock and use the ability on the 2x5 farm before the end of a round. | |||
● Buy a 4x1 farm into a 5x1 and give it its own Overclock. | |||
● Continue to spam 4x1 farms, or 42x if farm space is limited. | |||
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