Navarch of the Seas: Difference between revisions

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The '''Navarch of the Seas''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s [[Paragon]] [[upgrade]] in ''[[Bloons TD 6]]''. It is a combination of [[Carrier Flagship (BTD6)|Carrier Flagship]], [[Pirate Lord (BTD6)|Pirate Lord]], and [[Trade Empire (BTD6)|Trade Empire]].
The '''Navarch of the Seas''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s [[Paragon]] [[upgrade]] in ''[[Bloons TD 6]]''. It is a combination of [[Carrier Flagship (BTD6)|Carrier Flagship]], [[Pirate Lord (BTD6)|Pirate Lord]], and [[Trade Empire (BTD6)|Trade Empire]].
*It is armed with six triple-barreled turrets that aim and [[attack]] [[Bloon]]s independently. Each turret fires three explosive cannonballs and a spray of six grapes with each shot. The turrets have different positions on the ship and can only target Bloons within a semi-circle in front of them.
 
*The Navarch launches three fighter plane [[sub-tower]]s that fly around the map rapidly gunning down Bloons in front of them and firing seeking missiles at [[MOAB-Class Bloon]]s. Each plane fires four missiles at a time and at about one-tenth the rate of its main attack.
The Navarch of the Seas has six triple-barreled turrets that independently attack Bloons with volleys of exploding cannonballs and grapes, 3 fighter plane [[sub-tower]] that hunt Bloons with a rapid frontal gun and volleys of anti-MOAB missiles, and 10 grappling hooks that automatically grab and reel in MOAB-Class Bloons. It also has an [[Activated Ability]] that grapples and instantly destroys the strongest MOAB-Class Bloon on the screen, including [[BAD (BTD6)|BADs]].
*It has ten grappling hooks that automatically target and grapple the [[strong]]est MOAB-Class Bloons on the map from any distance, taking them down instantly. The hooks can only grapple one bloon at a time and the cooldown starts after the animation completes, and the animation speed is not affected by Degree. Each hook can take down one [[MOAB (BTD6)|MOAB]], [[BFB (BTD6)|BFB]], or [[DDT (BTD6)|DDT]], or two hooks can take down one [[ZOMG (BTD6)|ZOMG]] together. Each hook can only activate once before recharging. Recharging only starts after all 10 hooks have been used and takes 10 seconds (also unaffected by Degree).
 
*Its ability fires a giant grappling hook at the strongest MOAB-Class Bloon on-screen. Unlike [[Monkey Pirates (BTD6)|Monkey Pirates]], it can take down [[BAD (BTD6)|BAD]]s but not [[Dreadrock Bloon]]s. It has a base cooldown of 30 seconds and can only be used twice per [[round]].
In addition to offense, it provides a number of supportive benefits, including deployable land platforms on top of itself, income generation at the end of a round, [[attack cooldown]] reductions for all water towers and [[Monkey Ace (BTD6)|Monkey Aces]], and damage and income buffs for up to 40 [[Merchantman (BTD6)|Merchantmen]] or [[Favored Trades (BTD6)|Favored Trades]].
*It generates $3,200 at the end of each round, reduces the [[attack cooldown]] of all towers placed in water and [[Monkey Ace (BTD6)|Monkey Ace]]s (including the [[Goliath Doomship]] and [[Nautic Siege Core]]) by 15%, and increases the [[sell]] value of all towers in its range by 12% (excludes Paragons). It also has two platforms on its deck that allow [[footprint|small- and medium-sized]] land-based towers to be placed on top of it, allowing them to see over certain [[line of sight]] blockers.
 
*The Navarch has its own Trade Empire buff that applies to [[Merchantman (BTD6)|Merchantmen]] or [[Favored Trades (BTD6)|Favored Trades]]. This buff can affect up to 40 Merchantmen, unlike the [[Trade Empire (BTD6)|Trade Empire's]] buff which can only affect 20 per Trade Empire, and increases the damage bonuses to +10 instead of +1, but is otherwise identical. This buff is considered separate from the Trade Empire's own buff, and both buffs can be active on the same Merchantman.
* It generates $3,200 at the end of each round, reduces the [[attack cooldown]] of all towers placed in water and [[Monkey Ace (BTD6)|Monkey Aces]] (including the [[Goliath Doomship]] and [[Nautic Siege Core]]) by 15%, and increases the [[sell]] value of all towers in its range by 12% (excludes Paragons). It also has two platforms on its deck that allow [[Footprint|small- and medium-sized]] land-based towers to be placed on top of it, allowing them to see over certain [[line of sight]] blockers.
* The Navarch has its own Trade Empire buff that applies to [[Merchantman (BTD6)|Merchantmen]] or [[Favored Trades (BTD6)|Favored Trades]]. This buff can affect up to 40 Merchantmen, unlike the [[Trade Empire (BTD6)|Trade Empire's]] buff which can only affect 20 per Trade Empire, and increases the damage bonuses to +10 instead of +1, but is otherwise identical. This buff is considered separate from the Trade Empire's own buff, and both buffs can be active on the same Merchantman.


==Mechanics==
==Mechanics==
===Main attack===
===Main attack===
The Navarch of the Seas main attack fires a spread of three cannonballs and six sharpened grapes per shot, with cannonballs doing no damage themselves but exploding in a radius of 40 units on impact. Each of its six turrets (3 on each side) can perform this attack independently against targets within an 180 degree radius in front of them.  
The Navarch of the Seas's main attack fires a volley of three cannonballs and six sharpened grapes, with cannonballs doing no damage themselves but exploding in a radius of 40 units on impact. Each of its six turrets (3 on each side) can perform this attack independently against targets within an 180 degree radius in front of them.  


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===Fighter planes===
===Fighter planes===
When the Navarch of the Seas is created, it spawns 3 permanent fighter plane [[Sub-tower|sub-towers]] that fly around the map and attack bloons in front by firing a stream of darts. If MOAB-class bloon are on the map, they can also periodically fire a volley of homing missiles that seek them out and explode on impact with a radius of 30.
When the Navarch of the Seas is created, it spawns 3 permanent fighter plane [[Sub-tower|sub-towers]] over 3.75 seconds that fly around the map and attack Bloons in front by firing a stream of darts. If MOAB-Class Bloons are on the map, they can also periodically fire a volley of homing missiles that seek them out and explode on impact with a radius of 30.


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===Passive hooks===
===Passive hooks===
Every 0.06 seconds, if a MOAB-class bloon below a [[BAD (BTD6)|BAD]] is on screen, the Navarch of the Seas grabs it with a hook and reels it in, instantly destroying it. After 10 hooks have fired, all hooks go on a 10 second cooldown that is unaffected by degree.
The Navarch of the Seas has 10 automatic hooks that can fire a maximum of once every 0.06 seconds, grappling MOAB-class Bloons below a [[BAD (BTD6)|BAD]] and instantly destroying them. Each hook can grapple one MOAB-class Bloon below a [[ZOMG (BTD6)|ZOMG]], while a ZOMG requires 2 hooks to grab. After 10 total hooks have fired, all hooks go on a 10 second cooldown that is unaffected by degree.


===End-of-round cash===
===End-of-round cash===
At the end of the round, Navarch of the Seas generates $3,200. This cash generation is not affected by any source, including Paragon degrees.
At the end of the round, the Navarch of the Seas generates $3,200. This cash generation is not affected by any source, including Paragon degrees.


===Passive buffs===
===Passive buffs===
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Navarch of the Seas has three passive buffs:
Navarch of the Seas has three passive buffs:
*The [[sellback]] value of all non-Paragon towers in range are increased by 12%. This stronger version of the [[Favored Trades (BTD6)|Favored Trades]] buff prioritizes over other Favored Trades, and always replaces the three stacks that other Favored Trades would've provided. Like all sources of sellback, sellback always caps at 95%.
*The [[sellback]] value of all non-Paragon towers in range are increased by 12%. This stronger version of the [[Favored Trades (BTD6)|Favored Trades]] buff prioritizes over other Favored Trades, and always replaces the three stacks that other Favored Trades would've provided. Like all sources of sellback, sellback always caps at 95%.
*Up to other<!--navarch is not a "merchantman"--> 40 [[Merchantman (BTD6)|Merchantmen]] and above gain a separate buff that can stack with [[Trade Empire (BTD6)|Trade Empire]]'s buffs. Affected Merchantmen gain +10 damage and improve all of their cash generation by +$10 per Merchantman, but no further cash bonus with [[Favored Trades (BTD6)|Favored Trades]].
*Up to 40 [[Merchantman (BTD6)|Merchantmen]] and above gain a separate buff that can stack with [[Trade Empire (BTD6)|Trade Empire]]'s buffs. Affected Merchantmen gain +10 damage and improve all of their cash generation by +$10 per Merchantman, but no further cash bonus with [[Favored Trades (BTD6)|Favored Trades]].
*All other water towers and [[Monkey Ace (BTD6)|Monkey Ace]]s, including Paragons ([[Goliath Doomship]], [[Nautic Siege Core]], and water-placed [[Herald of Everfrost]]) gain 15% reduced attack cooldown (roughly +17.8% attack speed).
*All other water towers and [[Monkey Ace (BTD6)|Monkey Ace]]s, including Paragons ([[Goliath Doomship]], [[Nautic Siege Core]], and water-placed [[Herald of Everfrost]]) gain 15% reduced attack cooldown (roughly +17.8% attack speed).