Projectile Ricochet: Difference between revisions

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doesn't do this anymore as of 56.0
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'''Projectile Ricochet''' is a [[Perk]] in ''[[Bloons TD 6]]''. It grants +2 pierce to all towers, increased to +4 for [[Magic]] towers, and causes projectiles to ricochet in a similar manner to [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], and will always target Bloons furthest from the exit. The ricochet effect does not affect track-based attacks, anything that snaps onto a target (e.g. [[Sniper Monkey (BTD6)|Sniper Monkey]]'s bullets), or anything that alters projectile movement (e.g. [[Alchemist (BTD6)|Alchemist]]'s potions, [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s boomerangs).
'''Projectile Ricochet''' is a [[Perk]] in ''[[Bloons TD 6]]''. It grants +2 pierce to all towers, increased to +4 for [[Magic]] towers, and causes projectiles to ricochet in a similar manner to [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]]. The ricochet effect does not affect track-based attacks, anything that snaps onto a target (e.g. [[Sniper Monkey (BTD6)|Sniper Monkey]]'s bullets), or anything that alters projectile movement (e.g. [[Alchemist (BTD6)|Alchemist]]'s potions, [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s boomerangs).


==Tips==
==Tips==
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**[[Druid (BTD6)|Druid]]s, [[Mermonkey (BTD6)|Mermonkey]]s, and [[Super Monkey (BTD6)|Super Monkey]]s benefit the most from this Perk's flat pierce bonus.
**[[Druid (BTD6)|Druid]]s, [[Mermonkey (BTD6)|Mermonkey]]s, and [[Super Monkey (BTD6)|Super Monkey]]s benefit the most from this Perk's flat pierce bonus.
*It is not recommended for [[Spike-o-pult (BTD6)|Spike-o-pult]] or [[Juggernaut (BTD6)|Juggernaut]], as the ricochet behavior disrupts consistency on walled maps and straight lines. However, on maps like [[Last Resort]] and [[Workshop (BTD6)|Workshop]] where the entrance leads into a long straight path, the ricochet can be very effective in directing projectiles down the track.
*It is not recommended for [[Spike-o-pult (BTD6)|Spike-o-pult]] or [[Juggernaut (BTD6)|Juggernaut]], as the ricochet behavior disrupts consistency on walled maps and straight lines. However, on maps like [[Last Resort]] and [[Workshop (BTD6)|Workshop]] where the entrance leads into a long straight path, the ricochet can be very effective in directing projectiles down the track.
*This perk harms the ability for [[Bouncing Bullet (BTD6)|Bouncing Bullet]] to cleanly hit groups of Bloons, due to ricocheting to the last target on the track. [[Shrapnel Shot (BTD6)|Shrapnel Shot]] also tends to suffer, since shrapnel will spawn from the last bloon on the track.


==In other languages==
==In other languages==