Galvanic Conduit: Difference between revisions

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'''Galvanic Conduit''' is the [[Skywarden (BTD6)|Skywarden]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade changes the [[damage type]] of the projectile to plasma, allowing it to pop [[Lead Bloon (BTD6)|lead bloons]]. In addition, Galvanic Conduit deals +3 damage to [[MOAB-Class Bloon|MOAB-Class]], [[Ceramic Bloon (BTD6)|Ceramic Bloons]], and Lead Bloons. Additionally, this upgrade gains the Lightning Combo:
'''Galvanic Conduit''' is the [[Skywarden (BTD6)|Skywarden]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade changes the [[damage type]] of the projectile to {{BTD6 dt|Plasma}}, allowing it to pop [[Lead Bloon (BTD6)|lead bloons]], and deals +3 damage to [[MOAB-Class Bloon|MOAB-Class]], [[Ceramic Bloon (BTD6)|Ceramic Bloons]], and Lead Bloons. This upgrade gains the Lightning Combo:
#The first hit causes all {{BTD6 dt|Energy}}-type and {{BTD6 dt|Plasma}}-type projectiles to be attracted towards the bloon.
#The first hit causes all {{BTD6 dt|Energy}}-type and {{BTD6 dt|Plasma}}-type projectiles to be attracted towards the bloon.
#The second hit causes all {{BTD6 dt|Sharp}}-type and {{BTD6 dt|Shatter}}-type attacks to create a lightning bolt when damaging the bloon. The bolt has 4 pierce and splits once, and does 5 damage with +4 damage to frozen bloons.
#The second hit causes {{BTD6 dt|Sharp}}-type and {{BTD6 dt|Shatter}}-type attacks to create lightning when damaging the bloon. The bolt has 4 pierce, splits once, and does 5 damage with +4 damage to frozen bloons.
#The third hit causes all subsequent x-3+-x Skywarden attacks to deal +10 damage and stun the target for 3 seconds. MOABs are stunned for 1 second, and it cannot stun ZOMGs.
#The third hit causes all subsequent x-3+-x Skywarden attacks to deal +10 damage and stun the target for 3 seconds. MOABs are stunned for 1 second, and it cannot stun ZOMGs.
The combo's hit counter on a target resets if the target is not damaged by x-3+-x Skywardens for 2 seconds.<section end="lede" />
The combo's hit counter on a target resets if the target is not damaged by x-3+-x Skywardens for 2 seconds.<section end="lede" />