Sun Avatar (BTD6): Difference between revisions

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spread angles, damage type, general details and formatting
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'''Sun Avatar''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade replaces the Super Monkey's [[Plasma Blasts (BTD6)|Plasma Blasts]] attack with sun blasts, which fire 3 at a time, with a total angle of 30°. It also increases the [[pierce]] of each projectile by +4 (6 assuming no crosspaths), and increases the projectile speed.<section end="lede" />  
'''Sun Avatar''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade replaces the Super Monkey's [[Plasma Blasts (BTD6)|Plasma Blasts]] attack with sun blasts, increasing its projectile count to 3 per shot, spread within a 30° total angle.{{fn|The projectiles are distributed evenly throughout the 30° angle ''before'' applying the [[Super Monkey (BTD6)|Super Monkey]]'s 8° projectile angle randomization to each of them, so the three projectiles from each shot will usually not be evenly spread.}} The [[pierce]] of each projectile is also increased by +4 (6 total without middle crosspathing), and projectile speed is doubled.<section end="lede"/>


With {{BTD6 mk|Strike Down the False}}, the Sun Avatar gains the capability to pop [[Purple Bloon (BTD6)|Purple Bloon]]s, making it similar to [[Damage#Normal / Acid|normal damage type]] but will still heat up [[Blastapopoulos (BTD6)|Blastapopoulos]]. <!--no, it's NOT normal type, because of blasta, and technically it's just "gains purple popping"-->
With {{BTD6 mk|Strike Down the False}}, the Sun Avatar gains the capability to pop [[Purple Bloon (BTD6)|Purple Bloon]]s, making its [[damage type]] effectively similar to {{BTD6 dt|Normal}} but retaining specific interactions with the {{BTD6 dt|Plasma}} type including [[Corvus (BTD6)|Corvus]]'s Haunted debuff and [[Blastapopoulos (BTD6)|Blastapopoulos]]'s heat buildup. <!--no, it's NOT normal type, because of blasta, and technically it's just "gains purple popping"-->


==Stats==
==Stats==
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Sun Avatar triples its projectile count compared to Plasma Blasts and greatly increases pierce, making it much stronger at base and much better with external buffs and bloon debuffs. It can function well enough in mid-game as a saveup tower with its high pierce knockback letting it help against late game ceramics, or as a heavily buffed late game damage tower. As the most expensive T3, Sun Avatar should be discounted by {{BTD6|Monkey Commerce}}, preferably with 2 or 3 stacks.
Sun Avatar triples its projectile count compared to Plasma Blasts and greatly increases pierce, making it much stronger at base and much better with external buffs and bloon debuffs. It can function well enough in mid-game as a saveup tower with its high pierce knockback letting it help against late game ceramics, or as a heavily buffed late game damage tower. As the most expensive T3, Sun Avatar should be discounted by {{BTD6|Monkey Commerce}}, preferably with 2 or 3 stacks.


In mid-game, it is generally better to use 3-0-1, as the knockback helps support other towers and gives more lasting utility. Pair with a 4-2-0 {{BTD6|Stronger Stimulant}} and, if using {{BTD6|Geraldo}}, Jar of Pickles. Ultravision can be skipped in favor of other camo detection support, or used for the extra camo damage and slight range boost.
In mid-game, it is generally better to use 3-0-1, as the knockback helps support other towers and gives more lasting utility. Pair with a 4-2-0 {{BTD6|Stronger Stimulant}} and, if using {{BTD6|Geraldo}}, Jar of Pickles. Ultravision can be skipped in favor of other camo detection support, or used for the +1 Camo damage and slight range boost (plus ignoring obstacles with [[X-ray Ultra]] if [[Monkey Knowledge (BTD6)|Monkey Knowledge]] is available).


For late game damage, or if a Knockback Super Monkey is already present, 3-2-0 is better for the extra pierce. More expensive support options such as {{BTD6|Permanent Brew}} alongside debuff stacking like {{BTD6|Glue Storm}} and {{BTD6|Embrittlement}} let it deal great late game damage, particularly with {{BTD6|Adora}}'s Blood Sacrifice buff.
For late game damage, or if a Knockback Super Monkey is already present, 3-2-0 is better for the extra pierce and coverage. More expensive support options such as {{BTD6|Permanent Brew}} alongside debuff stacking like {{BTD6|Glue Storm}} and {{BTD6|Embrittlement}} let it deal great late game damage, particularly with {{BTD6|Adora}}'s Blood Sacrifice buff.


For Freeplay, where all buffs and debuffs are on the table, Sun Avatar falls short compared to [[Shinobi Tactics (BTD6)|Shinobi]]-buffed {{BTD6|Bloonjitsu}} due to how extreme attack speeds are handled. Once Sun Avatar passes below 0.01 attack cooldown, it stops firing more projectiles, and instead gains more damage on each one, limiting its debuff synergy. Heavily buffed Bloonjitsus can also reach this attack speed cap, but have a smaller footprint and more projectiles per attack, making them the better Freeplay damage tower.
For Freeplay, where all buffs and debuffs are on the table, Sun Avatar falls short compared to [[Shinobi Tactics (BTD6)|Shinobi]]-buffed {{BTD6|Bloonjitsu}} due to how extreme attack speeds are handled. Once Sun Avatar passes below 0.01 attack cooldown, the frequency of projectiles stops increasing and instead they start gaining damage, limiting its debuff synergy. Heavily buffed Bloonjitsus can also reach this attack speed cap, but have a smaller footprint and more projectiles per attack, making them the better Freeplay damage tower.


==Update history==
==Update history==