Midnight Mansion: Difference between revisions
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==Layout== | ==Layout== | ||
Midnight Mansion has 2 entrances and exits, with the 2 lanes overlapping at the top. The top and bottom flames are active on rounds 1+4n and 2+4n, while the left and right flames are active on rounds 3+4n and 4n, with all of them blocking line-of-sight for many towers. The walls block line-of-sight as well, limiting the effectiveness of some strategies. There are two drawers, one on the top-left and on the top-right, each costing $250 to remove. These are the only places where | Midnight Mansion has 2 entrances and exits, with the 2 lanes overlapping at the top. The top and bottom flames are active on rounds 1+4n and 2+4n, while the left and right flames are active on rounds 3+4n and 4n, with all of them blocking line-of-sight for many towers. The walls block line-of-sight as well, limiting the effectiveness of some strategies. There are two drawers, one on the top-left and on the top-right, each costing $250 to remove. These are the only places where {{BTD6|Monkey Buccaneer}}s, {{BTD6|Mermonkey}}s, [[Spike Factory (BTD6)|Spike Factories]], {{BTD6|Monkey Village}}s, {{BTD6|Mortar Monkey}}s, {{BTD6|Super Monkey}}s, {{BTD6|Monkey Ace}}s, {{BTD6|Pat Fusty}}, {{BTD6|Captain Churchill}}, and {{BTD6|Dan D'Monke}} can be placed on, with only one of the aforementioned towers (two for large towers with pixel-perfect placement) being able to fit on each box at a time. Strangely, {{BTD6|Rosalia}} can be placed throughout the map despite having a larger footprint than the aforementioned towers/heroes. Uniquely among all maps, {{BTD6|Heli Pilot}}s and {{BTD6|Banana Farm}}s cannot be placed anywhere on this map. There are three portals on this map, one for each entrance and one for both exits, with Bloons being immune for a short time while entering from the entrance portals. | ||
==Strategy== | ==Strategy== | ||