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→Bloons TD 6: circular and rectangular are now separate
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== ''Bloons TD 6'' ==
== ''Bloons TD 6'' ==
[[File:BTD6 tower footprint showcase.png|thumb|Showcase of tower footprints in ''Bloons TD 6'', where the area that the tower actually uses is indicated in green to show correspondence with the in-game model.]]
[[File:BTD6 tower footprint showcase.png|thumb|Showcase of tower footprints in ''Bloons TD 6'', where the area that the tower actually uses is indicated in green to show correspondence with the in-game model.]]
In [[Bloons TD 6|''Bloons TD 6'']], the majority of towers, [[Power|powers]] and other items that can be placed on the map have a circular footprint, with a few exceptions, listed on the table below. Despite all towers having an internal "footprint radius" defined (or height and width for rectangular forms), they have separate flags that determine their behavior, as they can block other tower placements, which this is true for the vast majority of towers. However, some sub-towers do not have this flag active like [[Sentry Gun (BTD6)|Engineer Sentries]] or Mini-Sun Avatars. This is also true for powers like [[Pontoon (BTD6)|Pontoons]] and [[Portable Lake (BTD6)|Portable Lakes]] and the footprint is used instead to determine the amount of available space for other towers that are placed over them.
In [[Bloons TD 6|''Bloons TD 6'']], the majority of towers, [[Power|powers]] and other items that can be placed on the map have a circular footprint, with a few exceptions. Despite all towers having an internal "footprint radius" defined (or height and width for rectangular forms), they have separate flags that determine their behavior, as they can block other tower placements, which this is true for the vast majority of towers. However, some sub-towers do not have this flag active like [[Sentry Gun (BTD6)|Engineer Sentries]] or Mini-Sun Avatars. This is also true for powers like [[Pontoon (BTD6)|Pontoons]] and [[Portable Lake (BTD6)|Portable Lakes]] and the footprint is used instead to determine the amount of available space for other towers that are placed over them.
Powers and items can also have flags to ignore collisions with towers and/or the capability of be placed at any point of the map, even over obstacles or the Bloons path, examples include the Mega Mine from [[Admiral Brickell (BTD6)|Admiral Brickell]], the totem of [[The Final Harmonic]] or [[Geraldo (BTD6)|Geraldo's]] [[Pet Rabbit|Killer Rabbit]].
Powers and items can also have flags to ignore collisions with towers and/or the capability of be placed at any point of the map, even over obstacles or the Bloons path, examples include the Mega Mine from [[Admiral Brickell (BTD6)|Admiral Brickell]], the totem of [[The Final Harmonic]] or [[Geraldo (BTD6)|Geraldo's]] [[Pet Rabbit|Killer Rabbit]].
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{| class="wikitable mw-collapsible"