Cash Drop Sniper: Difference between revisions

buff
Tip changes (another more real monkey)
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== Tips ==
== Tips ==
{{BCS last updated|6.2|section=y}}
{{BCS last updated|6.4|section=y}}
*Cash Drop Sniper has mediocre damage and cash generation for its cost, but allows the player to steadily build Gold while the opponent builds up resources in other ways. An aggressive player can outrush a single Cash Drop Sniper placed early, and the cash generation is too slow and inconsistent to be kept for the mid-to-lategame due to max Economy (+10 Gold) not needing the cash burst of the On Reload effect.
*Cash Drop Sniper has less damage than [[Sniper Monkey (BCS)|Sniper Monkey]] and a bit less cash generation than [[Banana Farm (BCS)|Banana Farm]] for its cost, but allows the player to steadily build Gold while the opponent builds up resources in other ways. An aggressive player may be able to outrush a single Cash Drop Sniper placed early, and the cash generation is less consistent and a bit less efficient compared to farm; but the strength of Cash Drop Sniper comes from it being more versatile on defense compared to Banana Farm.
**Cash Drop Sniper does 25 less damage than the normal [[Sniper Monkey (BCS)|Sniper Monkey]] but 15 more damage than the [[Leeching Shot Sniper]]. Notably, Cash Drop Sniper does just enough damage on a first-stage [[The Eternal]] to be 5 HP, unless on Game Night where the one-shot is favorable after The Eternal's nerf.
**Cash Drop Sniper does 10 less damage than [[Sniper Monkey (BCS)|Sniper Monkey]] but 20 more damage than [[Leeching Shot Sniper]]. Notably, Cash Drop Sniper does just enough damage to pop an unbuffed [[Strike Bloon]] or [[Blooming Bloon (BCS)|Blooming Bloon]], unless on Dark Castle where the one-shot is 5 damage off.
*At 1 more Gold and making 3 Gold per 2 turns instead of 2 Gold per 1 turn, Cash Drop Sniper's cash generation is slower and less efficient than a [[Banana Farm (BCS)|Banana Farm]], but has the advantage of an initial burst of damage. Its poor consistency at doing both makes it less suitable for tempo decks.
*At 1 more Gold and making 3 Gold per 2 turns instead of 2 Gold per 1 turn, Cash Drop Sniper's cash generation is slower and less efficient than a [[Banana Farm (BCS)|Banana Farm]], but has the advantage of an initial burst of damage and consistent damage per turn. It is best used in Tempo decks that feel they need a bit more defense and can’t reasonably include Banana Farm.
*It has synergy with On Reload cards such as [[Quick Reload]], but should be done as a last resort.
*Ezili’s Totem can be used to get a solid 80 burst damage for 5, which can be useful for her as she may consider running Cash Drop Sniper in decks that involve Undead Bloons.
*If affected by [[Buddy Bloon]], it is only worth making a shot anyway if Gold generation is more important than its damage.
*Striker Jones can use this card to make Gold while still being useful to increase the power of War Bonds.
*If affected by [[Buddy Bloon]], it’s on reload effect makes making a shot worth it anyway if Gold generation is more important than its damage.


== Update history ==
== Update history ==