Cash Drop Sniper: Difference between revisions
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== Tips == | == Tips == | ||
{{BCS last updated|6. | {{BCS last updated|6.4|section=y}} | ||
*Cash Drop Sniper has | *Cash Drop Sniper has less damage than [[Sniper Monkey (BCS)|Sniper Monkey]] and a bit less cash generation than [[Banana Farm (BCS)|Banana Farm]] for its cost, but allows the player to steadily build Gold while the opponent builds up resources in other ways. An aggressive player may be able to outrush a single Cash Drop Sniper placed early, and the cash generation is less consistent and a bit less efficient compared to farm; but the strength of Cash Drop Sniper comes from it being more versatile on defense compared to Banana Farm. | ||
**Cash Drop Sniper does | **Cash Drop Sniper does 10 less damage than [[Sniper Monkey (BCS)|Sniper Monkey]] but 20 more damage than [[Leeching Shot Sniper]]. Notably, Cash Drop Sniper does just enough damage to pop an unbuffed [[Strike Bloon]] or [[Blooming Bloon (BCS)|Blooming Bloon]], unless on Dark Castle where the one-shot is 5 damage off. | ||
*At 1 more Gold and making 3 Gold per 2 turns instead of 2 Gold per 1 turn, Cash Drop Sniper's cash generation is slower and less efficient than a [[Banana Farm (BCS)|Banana Farm]], but has the advantage of an initial burst of damage. | *At 1 more Gold and making 3 Gold per 2 turns instead of 2 Gold per 1 turn, Cash Drop Sniper's cash generation is slower and less efficient than a [[Banana Farm (BCS)|Banana Farm]], but has the advantage of an initial burst of damage and consistent damage per turn. It is best used in Tempo decks that feel they need a bit more defense and can’t reasonably include Banana Farm. | ||
* | *Ezili’s Totem can be used to get a solid 80 burst damage for 5, which can be useful for her as she may consider running Cash Drop Sniper in decks that involve Undead Bloons. | ||
*If affected by [[Buddy Bloon]], | *Striker Jones can use this card to make Gold while still being useful to increase the power of War Bonds. | ||
*If affected by [[Buddy Bloon]], it’s on reload effect makes making a shot worth it anyway if Gold generation is more important than its damage. | |||
== Update history == | == Update history == | ||