Spirit of the Forest (BTD6): Difference between revisions

→Vine zone: Added details to track damage mechanics
Line 26: Line 26:


second editor : I found about this after testing for like 6 hours....
second editor : I found about this after testing for like 6 hours....
-->


  -->
* '''Inner zone''' - Within 50 units. Does 1 damage (4 total), and +14 damage to Ceramics and MOAB-class (30 total), respectively. Vines have thick cyan thorns and green stems.
* '''Inner zone''' - Within 50 units. Does 1 damage (4 total), and +14 damage to Ceramics and MOAB-class (30 total), respectively. Vines have thick cyan thorns and green stems.
* '''Middle zone''' - Between 50 and 100 units. Does 1 damage (3 total), and +4 damage to Ceramics and MOAB-class (15 total) , respectively.
* '''Middle zone''' - Between 50 and 100 units. Does 1 damage (3 total), and +4 damage to Ceramics and MOAB-class (15 total) , respectively.
* '''Outer zone''' - Beyond 100 units. Does 2 damage, and +8 damage to Ceramics and MOAB-class, respectively. Vine stems are brown with small green spikes.
* '''Outer zone''' - Beyond 100 units. Does 2 damage, and +8 damage to Ceramics and MOAB-class, respectively. Vine stems are brown with small green spikes.


In [[Co-op (BTD6)|Co-op]], each Spirit of the Forest creates its own vine zones, and they can layer on top of each other to stack their damage, keep in mind that Bloons may not enter the zones at exactly 0.5 second intervals, effectively making damage increase inconsistently.
Bloons might not enter the zones at exactly 0.5 second intervals, effectively making damage increase inconsistently. If a Bloon is passing over an intersection or touching multiple lanes, such as on the overlapping lanes in the middle portion of [[Sanctuary]], it will not take extra instances of damage. Bloons do not take damage based on which vine zone(s) they are visually touching, but rather which zone their center is located above. This means that a [[Ceramic Bloon (BTD6)|Ceramic]] and a [[BAD (BTD6)|BAD]] will be eligible to take inner zone damage for the same portion of the track despite their size difference, unlike how most other track hazards work.
 
In [[Co-op (BTD6)|Co-op]], each Spirit of the Forest creates its own vine zones, and they can layer on top of each other to stack their damage.


===End-of-round cash===
===End-of-round cash===