Spirit of the Forest (BTD6): Difference between revisions
→Vine zone: Added details to track damage mechanics |
→Vine zone: Added more details and reframed "vine zones" as "thorn zones" with overlapping layers, closer matching their given statistics and separate damage ticking mechanics |
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==Mechanics== | ==Mechanics== | ||
=== | ===Thorn zone=== | ||
<!--"Thorn zone" might help differentiate this attack from the other vine attack--> | |||
Bloons inside the thorn zone(s) take damage every 0.5 seconds regardless of [[attack speed]] modifiers. Its default damage type is {{BTD6 dt|Sharp}}, or {{BTD6 dt|Normal}} with [[Hard Thorns (BTD6)|Hard Thorns]]. Upon purchasing Spirit of the Forest, track vines instantly appear on parts of the track that are currently within the Druid's targeting range, and the radius covered begins growing at a fixed rate of 3 units every second. If this Druid is moved by any means, the track coverage instantly shifts correspondingly upon arriving, including the special layers of thorns, behaving as if the Druid had always been in the new location. | |||
The thorn zone consists of three different layers of vines that stack on top of each other, each dealing separate instances of damage to Bloons that are on overlapping layers. The closest parts of the track to the Druid can grow all three thorn layers, dealing the most total damage per second (especially to Ceramics and MOABs); slightly further parts of the track only grow the bottom two layers, and all other areas only grow the base layer of thorns. <!-- The way the vine zone works is that the different zones are separate. When in the inner zone bloons take the damage from the inner zone, middle zone, and outer zone at the same time. Its basically 3 different vine zones all layered together. | |||
second editor : I found about this after testing for like 6 hours.... | second editor : I found about this after testing for like 6 hours.... | ||
--> | --> | ||
* ''' | * '''Base layer''' - Grows at all ranges. Deals 2 damage, and +8 damage to [[Ceramic Bloon (BTD6)|Ceramics]] and [[MOAB-Class Bloon|MOAB-Class Bloons]]. If this is the only layer present on a portion of track, vine stems appear brown with small green spikes. | ||
* '''Middle | * '''Middle layer''' - Grows within 100 units of the Druid. Deals 1 damage (3 total), and +4 damage to Ceramics and MOAB-class (15 total). If this is the highest layer present, vine stems are yellowish with slightly larger aqua spikes. | ||
* ''' | * '''Top layer''' - Grows within 50 units. Deals 1 damage (4 total), and +14 damage to Ceramics and MOAB-class (30 total). If this layer is present, vines have green stems and thick blue thorns. | ||
Each layer of thorns deals its damage ticks separately and independently from the other layers, starting as soon as a given Bloon travels onto the respective layer. This means the inner zones of thorns can benefit multiple times from flat damage increases like the [[Glue Strike (BTD6)|Glue Strike]] ability, and that damage instances from the different layers may or may not occur at the same time. | |||
Bloons do not take damage based on which thorn layer(s) they are touching, but rather which zone their center is located above, on their location along the lane they are following. This means that although thorns may appear more dense on maps like [[Last Resort]] or [[Three Mines 'Round]] where lanes overlap or Bloons cover the same ground multiple times, thorns will not deal more damage per second in those cases. Also, a Ceramic and a [[BAD (BTD6)|BAD]] will be eligible to take damage from all three thorn layers for the same portion of the track despite their size difference, unlike how most other track hazards work. | |||
In [[Co-op (BTD6)|Co-op]], each Spirit of the Forest creates its own | In [[Co-op (BTD6)|Co-op]], each Spirit of the Forest creates its own thorn zones, and they can layer on top of each other to stack their damage. | ||
===End-of-round cash=== | ===End-of-round cash=== | ||