Master Bomber (BTD6): Difference between revisions
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The Master Bomber throws a black sticky bomb that is distinct from the T4 Ninja's, and different types of this [[mutator]] are allowed to stack. The sticky bomb attack has a 50% reduced [[attack cooldown]] (every 2.25 seconds), gains infinite range, and has its main target [[damage]] increased from 450 to 3000 and explosion damage to other targets increased from 100 to 600. Additionally, when attached onto a [[MOAB-Class Bloon]] it stuns the target for 1 second, unless it's a [[BAD (BTD6)|BAD]] or [[Boss Bloon|Boss Bloon]]. Like the T4's sticky bomb, the Master Bomber's sticky bomb lasts up to 3 seconds and takes 2.95 seconds before triggering the explosion effects. | The Master Bomber throws a black sticky bomb that is distinct from the T4 Ninja's, and different types of this [[mutator]] are allowed to stack. The sticky bomb attack has a 50% reduced [[attack cooldown]] (every 2.25 seconds), gains infinite range, and has its main target [[damage]] increased from 450 to 3000 and explosion damage to other targets increased from 100 to 600. Additionally, when attached onto a [[MOAB-Class Bloon]] it stuns the target for 1 second, unless it's a [[BAD (BTD6)|BAD]] or [[Boss Bloon|Boss Bloon]]. Like the T4's sticky bomb, the Master Bomber's sticky bomb lasts up to 3 seconds and takes 2.95 seconds before triggering the explosion effects. | ||
This upgrade increases its bonus [[Stunned damage]] on | This upgrade increases its bonus [[Stunned damage]] on shuriken from +4 to +19, and grants +19 instead of +4 bonus damage to Bloons that have a sticky bomb of any tier attached. | ||
Additionally, its [[Flash Bomb (BTD6)|flash bombs]] stun MOAB-Class Bloons except for [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]] for 0.325 seconds, and their damage is increased from 3 to 10. | Additionally, its [[Flash Bomb (BTD6)|flash bombs]] stun MOAB-Class Bloons except for [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]] for 0.325 seconds, and their damage is increased from 3 to 10. | ||
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{{Strategy needed}} | {{Strategy needed}} | ||
{{BTD6 last updated|55.2|section=y}} | {{BTD6 last updated|55.2|section=y}} | ||
When given lots of surrounding [[Shinobi Tactics (BTD6)|Shinobi Tactics]], Master Bomber can deal plenty of damage to large groups of MOAB-class bloons while providing decent single-target damage and stun support. It's recommended to have decent coverage of its main range to take advantage of its flash bombs and improved | When given lots of surrounding [[Shinobi Tactics (BTD6)|Shinobi Tactics]], Master Bomber can deal plenty of damage to large groups of MOAB-class bloons while providing decent single-target damage and stun support. It's recommended to have decent coverage of its main range to take advantage of its flash bombs and improved shuriken. | ||
Master Bomber is a good choice for consistent Boss damage (except against [[Blastapopoulos (BTD6)|Blastapopoulos]]) without need for additional synergies. It is particularly efficient against [[Diamondback]], because even without attack speed buffs its sticky bomb cooldown is shorter than the detonation delay, and Diamondback's segments uniquely allow the Master Bomber to attach multiple sticky bombs simultaneously to the Boss. | Master Bomber is a good choice for consistent Boss damage (except against [[Blastapopoulos (BTD6)|Blastapopoulos]]) without need for additional synergies. It is particularly efficient against [[Diamondback]], because even without attack speed buffs its sticky bomb cooldown is shorter than the detonation delay, and Diamondback's segments uniquely allow the Master Bomber to attach multiple sticky bombs simultaneously to the Boss. | ||