Social Season Event: Difference between revisions

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* All tower limit goals should be played on Beginner maps for the least difficulty. For most game modes, [[2TC]] strategies also work for the tower limit goals.
* All tower limit goals should be played on Beginner maps for the least difficulty. For most game modes, [[2TC]] strategies also work for the tower limit goals.
* Easy mode gives the fastest results for goals involving winning many games.  
* Easy mode gives the fastest results for goals involving winning many games.  
** If restricted to Medium difficulty, [[Apopalypse (BTD6)|Apopalypse]] is the fastest (is RNG based, but on average faster than standard rounds by 22 seconds).
** If restricted to Hard difficulty, [[Apopalypse (BTD6)|Alternate Bloons Rounds]] is the fastest.
* [[Captain Churchill (BTD6)|Captain Churchill]], [[Corvus (BTD6)|Corvus]], or [[Geraldo (BTD6)|Geraldo]] are generally the best Heroes to use for specific tower only goals.
* [[Captain Churchill (BTD6)|Captain Churchill]], [[Corvus (BTD6)|Corvus]], or [[Geraldo (BTD6)|Geraldo]] are generally the best Heroes to use for specific tower only goals.
* If the goals require popping a large amount of MOAB-Class Bloons, particularly [[BAD (BTD6)|BADs]], it is recommended to play games against [[Bloonarius (BTD6)|Elite Bloonarius]].
* If the goals require popping a large amount of MOAB-Class Bloons, particularly [[BAD (BTD6)|BADs]], it is recommended to play games against [[Bloonarius (BTD6)|Elite Bloonarius]].
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**Specific to Heroes, choose a purely DPS Hero such as [[Quincy (BTD6)|Quincy]] or [[Captain Churchill (BTD6)|Captain Churchill]] and super-buff it with any tower that does zero damage, or at least very minimal damage; treat it similarly to [[2 MegaPops]] but focus on MOAB-Class damage only. If using Alch buffs, keep Alchemist well away from the Hero or use [[Permanent Brew (BTD6)|Permanent Brew]] and move it away.
**Specific to Heroes, choose a purely DPS Hero such as [[Quincy (BTD6)|Quincy]] or [[Captain Churchill (BTD6)|Captain Churchill]] and super-buff it with any tower that does zero damage, or at least very minimal damage; treat it similarly to [[2 MegaPops]] but focus on MOAB-Class damage only. If using Alch buffs, keep Alchemist well away from the Hero or use [[Permanent Brew (BTD6)|Permanent Brew]] and move it away.
* For the goals that require using towers no higher than Tier 4, use strong options such as [[Overdrive (BTD6)|Overdrive]] + [[Embrittlement (BTD6)|Embrittlement]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]] or [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] for group damage while [[MOAB Assassin (BTD6)|MOAB Assassin]], [[Maim MOAB (BTD6)|Maim MOAB]], [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Arctic Knight]] and [[Orca]] can deal with the MOAB-Class spawns, without forgetting about support options which are plentiful at Tier 4.
* For the goals that require using towers no higher than Tier 4, use strong options such as [[Overdrive (BTD6)|Overdrive]] + [[Embrittlement (BTD6)|Embrittlement]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]] or [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] for group damage while [[MOAB Assassin (BTD6)|MOAB Assassin]], [[Maim MOAB (BTD6)|Maim MOAB]], [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Arctic Knight]] and [[Orca]] can deal with the MOAB-Class spawns, without forgetting about support options which are plentiful at Tier 4.
* For the goals that require using towers no higher than Tier 3, it is recommended to use a Hero that can carry the early game with little support to cover their weaknesses, specially on ABR ([[Sauda (BTD6)|Sauda]], [[Ezili (BTD6)|Ezili]]) or has a very strong late game ([[Captain Churchill (BTD6)|Churchill]], [[Adora (BTD6)|Adora]]) and use the Tier 3 Super Monkeys as the bulk of the defense because they are the strongest options available that can reliably beat Impoppable, [[Dark Knight (BTD6)|Dark Knight]] and [[Robo Monkey (BTD6)|Robo Monkey]] can be used to carry the mid-game and from there, the player can proceed to spam those towers or switch to [[Sun Avatar (BTD6)|Sun Avatars]]. Support towers are more limited at Tier 3, with the main options narrowing down to [[Berserker Brew (BTD6)|Berserker Brew]], [[MOAB Glue (BTD6)|MOAB Glue]] and Villages with [[Jungle Drums (BTD6)|Jungle Drums]] or [[Monkey Commerce (BTD6)|Monkey Commerce]]. Another option to clear this goal could be [[Destroyer (BTD6)|Destroyer]] spam with [[Admiral Brickell (BTD6)|Brickell]] and Camo support on a map such as [[Spa Pits]].
* For the goals that require using towers no higher than Tier 3, it is recommended to use a Hero that can carry the early game with little support to cover their weaknesses, specially on ABR ([[Sauda (BTD6)|Sauda]] or [[Ezili (BTD6)|Ezili]]) or has a very strong late game ([[Captain Churchill (BTD6)|Churchill]] or [[Adora (BTD6)|Adora]]) and use Tier 3 Super Monkeys as the bulk of the defense because they are the strongest options available that can reliably beat Impoppable, [[Dark Knight (BTD6)|Dark Knight]] and [[Robo Monkey (BTD6)|Robo Monkey]] can be used to carry the mid-game and from there, the player can proceed to spam those towers or switch to [[Sun Avatar (BTD6)|Sun Avatars]]. Support towers are more limited at Tier 3, with the main options narrowing down to [[Berserker Brew (BTD6)|Berserker Brew]], [[MOAB Glue (BTD6)|MOAB Glue]] and Villages with [[Jungle Drums (BTD6)|Jungle Drums]] or [[Monkey Commerce (BTD6)|Monkey Commerce]]. Another option to clear this goal could be [[Destroyer (BTD6)|Destroyer]] spam with [[Admiral Brickell (BTD6)|Brickell]] and Camo support on a map such as [[Spa Pits]].
* For the goals that require using towers no higher than Tier 2, it is recommended to play on the easiest maps of the game and focus on a strong Hero such as Churchill and complement the defense by spamming Tier 2 Super Monkeys, use different crosspaths to cover each others' weaknesses. Support options are limited to [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] and any of the Tier 2 Villages and stalling towers for ceramics like Ice Monkeys or Glue Gunners. The save up for the Hero in the early game can be done with [[Monkey Sub (BTD6)|Monkey Subs]], [[Boomerang Monkey (BTD6)|Boomerang Monkeys]], [[Desperado (BTD6)|Desperados]], [[Druid (BTD6)|Druids]] and [[Mermonkey (BTD6)|Mermonkeys]].
* For the goals that require using towers no higher than Tier 2, it is recommended to play on the easiest maps of the game and focus on a strong Hero such as Churchill and complement the defense by spamming Tier 2 Super Monkeys, use different crosspaths to cover each others' weaknesses. Support options are limited to [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] and any of the Tier 2 Villages and stalling towers for ceramics like Ice Monkeys or Glue Gunners. The save up for the Hero in the early game can be done with [[Monkey Sub (BTD6)|Monkey Subs]], [[Boomerang Monkey (BTD6)|Boomerang Monkeys]], [[Desperado (BTD6)|Desperados]], [[Druid (BTD6)|Druids]] and [[Mermonkey (BTD6)|Mermonkeys]].
* To complete goals which require the Hero to pop MOAB-Class Bloons, it's recommended to use [[Psi (BTD6)|Psi]] and [[Ezili (BTD6)|Ezili]] for their insta-kill abilities, preventing other towers from accidentally 'sniping' them.
* To complete goals which require the Hero to pop MOAB-Class Bloons, it's recommended to use [[Psi (BTD6)|Psi]] or [[Ezili (BTD6)|Ezili]] for their insta-kill abilities, preventing other towers from accidentally 'sniping' them.
* Try to coordinate with one or more teammates if possible to clear goals at the same, specially when there are Co-op goals available.
* Try to coordinate with one or more teammates if possible to clear goals at the same, specially when there are Co-op goals available.
**For goals involving tower limits or max towers, don't rely on random Co-Op players to complete these goals.
**For goals involving tower limits or max towers, don't rely on random Co-Op players to complete these goals.
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*For life generation goals, play Hard on Easy maps. Use [[Marketplace (BTD6)|Marketplace]]s (with {{BTD6 mk|Healthy Bananas}}) and [[Jungle's Bounty (BTD6)|Jungle's Bounties]] and a [[Spirit of the Forest (BTD6)|Spirit of the Forest]] to generate many lives per round. Specific Hero is not important, but choose a Hero that supports faster income generation.
*For life generation goals, play Hard on Easy maps. Use [[Marketplace (BTD6)|Marketplace]]s (with {{BTD6 mk|Healthy Bananas}}) and [[Jungle's Bounty (BTD6)|Jungle's Bounties]] and a [[Spirit of the Forest (BTD6)|Spirit of the Forest]] to generate many lives per round. Specific Hero is not important, but choose a Hero that supports faster income generation.
*For property removal goals, always use towers that remove properties and can target at the start, and avoid high damage towers. [[Signal Flare (BTD6)|Signal Flare]], [[Heart of Oak (BTD6)|Heart of Oak]], [[Shattering Shells (BTD6)|Shattering Shells]], and [[Perishing Potions (BTD6)|Perishing Potions]] are recommended. Farm hard early to afford expensive property removals later on.  
*For property removal goals, always use towers that remove properties and can target at the start, and avoid high damage towers. [[Signal Flare (BTD6)|Signal Flare]], [[Heart of Oak (BTD6)|Heart of Oak]], [[Shattering Shells (BTD6)|Shattering Shells]], and [[Perishing Potions (BTD6)|Perishing Potions]] are recommended. Farm hard early to afford expensive property removals later on.  
**[[Alternate Bloons Rounds]] and Normal Dreadbloon have unusually high amounts of Fortified (and Camo and Regrow for the former) and are good for these goals.
**[[Alternate Bloons Rounds]], [[Alternate Bloons Rounds|Apopalypse]], and Normal Dreadbloon have unusually high amounts of Fortified (and Camo and Regrow for the former) and are good for these goals.
**If the goal for Regrows is extremely high, Regrow farming also works. Do this on Round 76 and only add degrow once the Regrows build up.
**If the goal for Regrows is extremely high, Regrow farming also works. Do this on Round 76 and only add degrow once the Regrows build up.
**Each Hard game always has at least 500 Camos per game, and many more per Hard game than Medium game.
**Each Hard game always has at least 500 Camos per game, and many more per Hard game than Medium game.