Large Calibre (BTD6): Difference between revisions

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Reworked: rephrased fandom stuff, cleaned crosspath section and added strategy
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'''Large Calibre''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. Bullets from this Sniper now deal 7 damage to bloons per shot instead of 4, enough to pop an entire Zebra Bloon or Lead Bloon, and pops an entire Rainbow Bloon into 8 Red Bloons. When crosspathed with Shrapnel Shot, shrapnel pieces deal 3 damage instead of 2.
'''Large Calibre''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''.


Combined with other upgrades, especially with Full Auto Rifle and Elite Defender, Large Calibre's base damage alone makes a huge punch against MOAB-class bloons, and Bouncing Bullet's maximum bounce distance also increases from 40 to 50. This path can be further upgraded into [[Deadly Precision (BTD6)]]  
Bullets now deal 7 damage instea of 4. This is enough to one-shot any [[Zebra Bloon (BTD6)|Zebra bloon]], [[Lead Bloon (BTD6)|Lead bloon]] or below and can pop [[Rainbow Bloon (BTD6)|Rainbow bloons]] into 8 [[Red Bloon (BTD6)|Red bloons]].


==Stats==
==Stats==
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==Crosspath interactions==
==Crosspath interactions==
    1-1-0: Bullet damage deals +2 Camo damage.
 
    1-2-0: Bullet gains Shrapnel upon damaging bloons, Shrapnel changes from sharp to normal type, and Shrapnel damage increased from 2 to 3.
{| class="wikitable"
    1-3-0: Bullet bounces up to 3 times and triggers Shrapnel per bullet hit, and Bullet bounce distance increased from 40 to 50.
|+
    1-4-0: Bullet bounces up to 4 times and Shrapnel pierce increased from 2 to 5.
|-
    1-5-0: Bullet attack cooldown reduced from 1.59s to 0.636s.
! Crosspathed with !! Effect
    1-0-1: Bullet attack cooldown reduced from 1.59s to 1.11s.
|-
    1-0-2: Bullet attack cooldown reduced from 1.11s to 0.779s.
| [[Night Vision Goggles (BTD6)|Night vision goggles]]|| Deals +2 damage to [[Camo Bloon (BTD6)|camo]] type bloons.
    1-0-3: Bullet attack cooldown reduced from 0.779s to 0.2597s.
|-
    1-0-4: Bullet attack cooldown reduced from 0.2597s to 0.1299s, MOAB-class damage gains +2.
| [[Shrapnel Shot (BTD6)|Shrapnel shot]]|| Shrapenel damaged increased from 2 to 3
    1-0-5: Bullet attack cooldown reduced from 0.1299s to 0.0649s, increase attack speed (not attack cooldown) by 1% for every 1% bloon progress, and 0.25x attack cooldown if bloons leak or lives are lost, and MOAB-class damage increased from +2 to +4 MOAB-class damage.
|-
|[[Bouncing Bullet (BTD6)|Bouncing bullet]]
|Increases bouncing distance from 40 to 50
|}
All of the higher middle path upgrades will deal 2 damage with the shrapnel, and all of the Sniper Monkey's base damage is increased to 7.
 
==Strategy==
If able to afford, it is usually worth it to upgrade any relevant sniper monkey.
A 2-0-0 sniper monkey can help to defeat the round 40 [[MOAB (BTD6)|MOAB]].
 
For more strategy, see [[Full Metal Jacket (BTD6)#Strategy|Strategy for Full metal jacket]].


==Gallery==
==Gallery==