Bloon Trap (BTD6): Difference between revisions
Blackeyefly (talk | contribs) Bloon Trap strategy |
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Traps collect any non-MOAB-class Bloons that touch it, instantly popping them. Traps do not affect MOAB-Class Bloons. By default, traps will be placed on the nearest part of the track to the Engineer Monkey, including over walls and obstacles. If no part of the track is within its range, the Engineer Monkey will not deploy a trap unless given the [[Larger Service Area (BTD6)|Larger Service Area]] upgrade and the trap is retargeted. | Traps collect any non-MOAB-class Bloons that touch it, instantly popping them. Traps do not affect MOAB-Class Bloons. By default, traps will be placed on the nearest part of the track to the Engineer Monkey, including over walls and obstacles. If no part of the track is within its range, the Engineer Monkey will not deploy a trap unless given the [[Larger Service Area (BTD6)|Larger Service Area]] upgrade and the trap is retargeted. | ||
Bloons popped by traps do not provide [[cash]] right away. Each trap can hold 500 [[RBE]] (530 with [[Big Traps]]). Once full they no longer pop bloons, and are ready for collection. Collectible traps will shake, and can be collected by moving the cursor over them, or collected automatically after some time. They can also be collected by [[Banana Farmer (BTD6)|Banana Farmers]] and [[Monkey Wall Street (BTD6)|Monkey Wall Street.]] Once collected, the trap provides the player with as much cash as all the trapped Bloons are worth, plus an additional 100% cash value if not playing in [[CHIMPS mode]]. This additional income can be increased by [[Monkey Town (BTD6)|Monkey Town]], [[Monkey City (BTD6)|Monkey City]], and [[Rubber to Gold (BTD6)|Rubber to Gold]]. The Engineer Monkey cannot deploy another trap until the existing trap is collected. | Bloons popped by traps do not provide [[cash]] right away. Each trap can hold 500 [[RBE]] (530 with [[Big Traps]]). Once full they no longer pop bloons, and are ready for collection. Collectible traps will shake, and can be collected by moving the cursor over them, or collected automatically after some time. They can also be collected by [[Banana Farmer (BTD6)|Banana Farmers]] and [[Monkey Wall Street (BTD6)|Monkey Wall Street.]] Once collected, the trap provides the player with as much cash as all the trapped Bloons are worth, plus an additional 100% cash value if not playing in [[CHIMPS mode]]. This additional income can be increased further by [[Monkey Town (BTD6)|Monkey Town]], [[Monkey City (BTD6)|Monkey City]], and [[Rubber to Gold (BTD6)|Rubber to Gold]]. The Engineer Monkey cannot deploy another trap until the existing trap is collected. | ||
The Engineer Monkey deploys a new trap 12 seconds after a trap is collected, which can be decreased by attack speed buffs but cannot be decreased below 2.8s. The deploy speed is reduced to 7.2s with the [[Faster Engineering (BTD6)|Faster Engineering]] upgrade. | The Engineer Monkey deploys a new trap 12 seconds after a trap is collected, which can be decreased by attack speed buffs but cannot be decreased below 2.8s. The deploy speed is reduced to 7.2s with the [[Faster Engineering (BTD6)|Faster Engineering]] upgrade. | ||