Park Path (BTD6): Difference between revisions

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==Layout==
==Layout==
{{empty}}
Park Path features a stream flowing from the top-right to the bottom-left. There are 4 spots on the stream that can fit water towers: one below the first bend, one to the immediate bottom-left of the aforementioned spot, one large spot in the center, and one near the bottom-left. Compared to its BTD5 counterpart, Park Path's track is more compressed vertically. The trees block line-of-sight.


==Strategy==
==Strategy==
Park Path's central water space suits [[Monkey Buccaneer (BTD6)|Monkey Buccaneers]] well, as they can constantly trigger their attacks on both sides thanks to tracks surrounding them from nearly all directions. Land towers are ideally placed to the immediate top and top-right of the central water spot, where they can cover the entrance, latter-middle, and exit. Park Path can be beaten with relative simplicity using general guidelines found here.
{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}
The central water spot pulls some towers ahead on Park Path.
===Recommended towers and upgrades===
{|class="wikitable center-col-1"
!Name
!Portrait
!Reasoning
|-
|[[Destroyer (BTD6)|Destroyer]]
|[[File:BTD6 300-MonkeyBuccaneer.png|x50px]]
|The central water spot is surrounded by the track on nearly all sides, allowing constant activation of Destroyer's guns on both sides. With the 3-2-0 cross-path, [[Berserker Brew (BTD6)|Berserker Brew]], and Camo detection, Destroyer wipes out the mid-game and can save up large amounts of money for a win condition that powers through the late-game on this map, including its own Tier 5, [[Carrier Flagship (BTD6)|Carrier Flagship]].
|}


==Gallery==
==Gallery==