User:Blackeyefly/Sandbox/Red Bloon Equivalent: Difference between revisions
Blackeyefly (talk | contribs) Created page with "In the ''Bloons TD series'', '''Red Bloon Equivalent''' ('''RBE''') is a number which indicates the total health of a collection of one or more Bloons. == Definition == The RBE of a single Bloon is the health of its outer layer plus the sum of the RBE of all its children, if any. If a Bloon spawns no children when popped, its RBE is simply its health. In other words, it is the total amount of damage necessary to fully destroy a Bloon an..." |
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In the [[Bloons TD (series)|''Bloons | In the [[Bloons TD (series)|''Bloons'' franchise]], '''Red Bloon Equivalent''' ('''RBE''') is a number which indicates the total health of a collection of one or more [[Bloon|Bloons]]. | ||
== Definition == | == Definition == | ||
The RBE of a single Bloon is the health of its outer layer plus the sum of the RBE of all its children, if any. If a Bloon spawns no children when popped, its RBE is simply its health. | The RBE of a single Bloon is the health of its outer layer plus the sum of the RBE of all its children, if any. If a Bloon spawns no children when popped, its RBE is simply its health. | ||
In other words, it is the total amount of damage necessary to fully destroy a Bloon and all its children. The RBE of a [[round]] is the combined RBE of all Bloons present in that round. | In other words, it is the total amount of damage necessary to fully destroy a Bloon and all its children. The RBE of a [[round]] or a group of Bloons is the combined RBE of all Bloons present in that round or group. The [[Regrow Bloon|Regrow]] and Camo properties do not impact its RBE, while the [[Fortified Bloon (BTD6)|Fortified]] property increases it. | ||
== Mechanics == | |||
=== Bloons TD series === | |||
In the [[Bloons TD (series)|''Bloons TD series'']], the number of [[Life|lives]] lost upon leaking a Bloon is usually equal to its RBE. [[Boss Bloon|Boss Bloons]] are an exception, as the player always loses all of their lives should one leak - no matter how many lives were accumulated. | |||
==== Bloons TD 4 ==== | |||
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==== Bloons TD 5 ==== | |||
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==== Bloons TD 6 ==== | |||
In [[Bloons TD 6|''Bloons TD 6'']], there is no longer an in-game indication of how much RBE a particular round has. Several tower mechanics depend on RBE: | |||
* The [[Avatar of Wrath (BTD6)|Avatar of Wrath]] and [[Geraldo (BTD6)|Geraldo's]] [[Pet Rabbit]] gain more power when there is more RBE present on the screen | |||
* The [[Bloon Trap (BTD6)|Bloon Trap]], [[XXXL Trap (BTD6)|XXXL Trap]], and [[Obyn Greenfoot (BTD6)|Obyn Greenfoot's]] Wall of Trees have a specific capacity of RBE it can capture at a time, becoming full and ready for collection once they reach or exceed capacity | |||
** XXXL traps can capture a [[MOAB-Class Bloon]] that would fill it above capacity, but Wall of Trees cannot | |||
* The [[Great White]], [[Orca]], and [[Megalodon]] each have a limit on the RBE of a Bloon it can insta-kill | |||
==== Battles 2 ==== | |||
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=== Bloons Super Monkey === | |||
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=== Bloons Super Monkey 2 === | |||
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=== Bloons Pop! === | |||
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=== Bloons series === | |||
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