Hedge: Difference between revisions

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==Layout==
==Layout==
Bloons travel from left to right, going up and down the many turns on the track. The hedges serve as line-of-sight blockers, but there are small gaps in the left and right ones that allow projectiles to pass through.
Bloons travel from left to right, going up and down the many turns on the track. The hedges serve as line-of-sight blockers, but there are small gaps in the left and right ones that allow projectiles to pass through. The statue in the middle rotates when clicked, but cannot be removed by any means. There are also walls at the periphery of this map that allows projectiles to bounce off of them. The first & second spaces from the left and the right between the tracks can fit up to [[Spike Factory (BTD6)|Spike Factories]], the third can fit up to [[Boomerang Monkey (BTD6)|Boomerang Monkeys]], while the two central spaces between the tracks can only fit the smallest towers, such as [[Dart Monkey (BTD6)|Dart Monkeys]].


==Strategy==
==Strategy==
Due to the many obstacles, Hedge is among the most challenging Beginner maps. However, its long length allows towers such as [[Heli Pilot (BTD6)|Heli Pilots]] to shine, especially as they can also take advantage of the straight lines. Other towers that can see over walls, such as 1+-x-x [[Wizard Monkey (BTD6)|Wizard Monkeys]], also stand out as solid options here. [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]] also stands out, thanks to the abundance of walls. Using these tips, Hedge can be beaten with general strategies listed here.
{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}
The obstacle-filled layout of Hedge makes towers listed below pull ahead.
===Recommended towers and upgrades===
{|class="wikitable center-col-1"
!Name
!Portrait
!Reasoning
|-
|[[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]]
|[[File:BTD6 500-Dartmonkey.png|x50px]]
|Ultra-Juggernaut's balls can repeatedly bounce off the walls, dealing massive damage to everything in sight. Place it on the 3rd spot between the tracks from the left or from the right in a position where it can see over the crack in a wall. Pair it with [[Berserker Brew (BTD6)|Berserker Brew]], use the 5-2-0 cross-path, and give it [[Camo Bloon (BTD6)|Camo]] detection.
|-
|[[Comanche Commander (BTD6)|Comanche Commander]]
|[[File:BTD6 005-HeliPilot.png|x50px]]
|Comanche Commander is uninhibited by the walls, allowing it to take advantage of the entire track length. It deals solid overall damage and some support with its shoving capability. For the best results, pair it with [[Geraldo (BTD6)|Geraldo]] for his [[Sharpening Stone]] & other utilities and [[Glue Storm (BTD6)|Glue Storm]] for its debuffs and granting of [[DDT (BTD6)|DDT]]-popping power.
|-
|[[Prince of Darkness (BTD6)|Prince of Darkness]]
|[[File:BTD6 005-Wizard.png|x50px]]
|Prince of Darkness can accumulate its graveyard and spawn zombies over walls, making it uninhibited by the obstacles on this map. It performs solid cleanup against [[Ceramic Bloon (BTD6)#Super_Ceramic_Bloons|Super Ceramics]] and clears out DDT rounds with relative ease.
|}


==Easter egg==
==Easter egg==