Bazaar: Difference between revisions
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==Strategy== | ==Strategy== | ||
Bazaar is among the most difficult Intermediate maps in BTD6, due to its alternating paths, line-of-sight blockers, lack of open space for placements, and relatively short track length. The middle section is great for early-game towers and limited-range late-game towers, as they can see both lanes. [[Heli Pilot (BTD6)|Heli Pilots]] are solid on this map, due to its alternating single-round nature. | |||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
{|class="wikitable center-col-1" | |||
!Name | |||
!Portrait | |||
!Reasoning | |||
|- | |||
|[[Corvus (BTD6)|Corvus]] | |||
|[[File:BTD6 CorvusPortrait.png|x50px]] | |||
|The single-lane-per-round nature of this map is optimal for Corvus, as his spirit can reliably deal with the early-game, with Spear being there to clean up the rest. His spellbook saves up titanic amounts of cash for expensive win conditions in the middle-game, and Ancestral Might and Overload make his power remain immense in the late-game. | |||
|- | |||
|[[Carrier Flagship (BTD6)|Carrier Flagship]] | |||
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]] | |||
|Carrier Flagship, thanks to the alternating single-lane nature of this map, can sweep through every round up until the late 80s and allow the purchase of almost any tower that would carry through the rest of the game. If using it, use [[Admiral Brickell (BTD6)|Admiral Brickell]] instead of Corvus, as her Mega Mines and Naval Tactics (which also grants DDT-popping power to the superior 5-0-2 crosspath) are pivotal. | |||
|- | |||
|[[Prince of Darkness (BTD6)|Prince of Darkness]] | |||
|[[File:BTD6 005-Wizard.png|x50px]] | |||
|Since only one path is active at a time, its spawn point can be changed between rounds with the 1-0-5 crosspath to maximize its damage potential, with the Zombie Bloons only focusing on one lane per round. Both Corvus and [[Ezili (BTD6)|Ezili]] work great with it, as the former covers its weakness against hyperdense rounds with Overload & its weakness against Rounds 97 & 100 with Ancestral Might while the latter gives 50% more pierce to the Zombies and clears out massive amounts of RBE with MOAB Hex. | |||
|- | |||
|[[Comanche Commander (BTD6)|Comanche Commander]] | |||
|[[File:BTD6 005-HeliPilot.png|x50px]] | |||
|Commander's ability to both stall rounds with its shoving capabilities and deal good damage shines greatly on Bazaar's alternating single-lane format. Pair it with [[Glue Storm (BTD6)|Glue Storm]], whose +2 damage to ability-glued Bloons & blimps, slowdown to [[Ceramic Bloon (BTD6)|Ceramics]], and de-[[Lead Bloon (BTD6)|Leading]] of [[DDT (BTD6)|DDTs]] all aid significantly. | |||
|} | |||
==Easter eggs== | ==Easter eggs== | ||