Bloons (console): Difference between revisions

Just checked, it has feature parity with EMB
changed level editor wording
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*Different control scheme, instead of the power of a throw oscillating over time when holding the left mouse, power is instead adjustable with the up and down buttons.  
*Different control scheme, instead of the power of a throw oscillating over time when holding the left mouse, power is instead adjustable with the up and down buttons.  
**Unlike both the Flash and iOS versions, players can maintain the angle and charge of a throw without throwing a dart.
**Unlike both the Flash and iOS versions, players can maintain the angle and charge of a throw without throwing a dart.
*Offline level editor built into the game, letting the player create 20 custom levels.
*Offline level editor built into the game, letting the player create and save custom levels, with a max of 20 level slots.
*Unlimited Darts cannot progress the player onto the next level, so the next level can only be accessed by beating the previous level without using Unlimited Darts.
*Unlimited Darts cannot progress the player onto the next level, so the next level can only be accessed by beating the previous level without using Unlimited Darts.
*Different artstyle from the Flash version.
*Different artstyle from the Flash version.