Elite Sniper (BTD6): Difference between revisions
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Elite Sniper increases the amount of cash generated from its ability from $1,100 to $3,000, and upon purchase its ability's cooldown is reset to 90 seconds. Elite Sniper also grants a new "Elite" targeting option for itself and all other Sniper Monkeys. | Elite Sniper increases the amount of cash generated from its ability from $1,100 to $3,000, and upon purchase its ability's cooldown is reset to 90 seconds. Elite Sniper also grants a new "Elite" targeting option for itself and all other Sniper Monkeys. | ||
==Stats== | ==Stats== | ||
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The "Elite" targeting option follows this priority list: | The "Elite" targeting option follows this priority list: | ||
#First targeting if there are | #First targeting if there are visible Bloons that are at least 75% along the Bloon track. | ||
#Strongest | #Strongest non-[[MOAB-Class Bloon]] that spawns multiple children. Until round 80 this order is: [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloons]] -> [[Ceramic Bloon (BTD6)|Ceramic Bloons]] -> [[Rainbow Bloon (BTD6)|Rainbow Bloons]] -> [[Fortified Bloon (BTD6)|Fortified]] [[Lead Bloon (BTD6)|Lead Bloons]] -> [[Zebra Bloon (BTD6)|Zebra Bloons]]/[[Lead Bloon (BTD6)|Lead Bloons]] -> [[White Bloon (BTD6)|White Bloons]]/[[Black Bloon (BTD6)|Black Bloons]]/[[Purple Bloon (BTD6)|Purple Bloons]]. After round 80, since Ceramics become [[Super Ceramic Bloon (BTD6)|Super Ceramics]] (and Bloons only spawn 1 children), this target priority is never applied. | ||
#Strong targeting. | #Strong targeting. | ||