Elite Sniper (BTD6): Difference between revisions

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Elite Sniper increases the amount of cash generated from its ability from $1,100 to $3,000, and upon purchase its ability's cooldown is reset to 90 seconds. Elite Sniper also grants a new "Elite" targeting option for itself and all other Sniper Monkeys.
Elite Sniper increases the amount of cash generated from its ability from $1,100 to $3,000, and upon purchase its ability's cooldown is reset to 90 seconds. Elite Sniper also grants a new "Elite" targeting option for itself and all other Sniper Monkeys.
== Elite targeting ==
While using Elite targeting, Sniper Monkeys prioritize targets as follows.
If any visible targets are 75% or more into the track, the Sniper Monkey uses [[First|First targeting]]. If not, it targets the strongest visible Bloon which spawns multiple children. If there are no such targets, it uses [[Strong|Strong targeting]].


==Stats==
==Stats==
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The "Elite" targeting option follows this priority list:
The "Elite" targeting option follows this priority list:


#First targeting if there are bloons that are at least 75% along the bloon track.
#First targeting if there are visible Bloons that are at least 75% along the Bloon track.
#Strongest bloon that spawns multiple children. Until round 80 this order is: Fortified Ceramic Bloons -> Ceramic Bloons -> Rainbow Bloons -> Fortified Lead Bloons -> Zebra Bloons/Lead Bloons -> White Bloons/Black Bloons/Purple Bloons. After round 80, since ceramics become super ceramics (and bloons only spawn 1 children), this target priority is never applied.
#Strongest non-[[MOAB-Class Bloon]] that spawns multiple children. Until round 80 this order is: [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloons]] -> [[Ceramic Bloon (BTD6)|Ceramic Bloons]] -> [[Rainbow Bloon (BTD6)|Rainbow Bloons]] -> [[Fortified Bloon (BTD6)|Fortified]] [[Lead Bloon (BTD6)|Lead Bloons]] -> [[Zebra Bloon (BTD6)|Zebra Bloons]]/[[Lead Bloon (BTD6)|Lead Bloons]] -> [[White Bloon (BTD6)|White Bloons]]/[[Black Bloon (BTD6)|Black Bloons]]/[[Purple Bloon (BTD6)|Purple Bloons]]. After round 80, since Ceramics become [[Super Ceramic Bloon (BTD6)|Super Ceramics]] (and Bloons only spawn 1 children), this target priority is never applied.
#Strong targeting.
#Strong targeting.