Absolute Zero (BTD6): Difference between revisions
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'''Absolute Zero''', also known as AZ, is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Absolute Zero''', also known as AZ, is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | ||
It gains +10 range on the main attack and the arctic wind zone (both for the slowdown and frozen water radius), and everything (Freeze and Permafrost) lasts for +2 more layers (from 3 to 5). | |||
Its main attack now has 300 pierce instead of 45, can attack MOAB class (which will not get frozen, but will get applied [[Permafrost (BTD6)|Permafrost]] if crosspathed). | |||
The ability is buffed to have a cooldown of 20 seconds (without starting cooldown) and a freeze duration of 10 seconds, which is not reduced by any bloon property. It can now target all types of bloons (even [[Lead Bloon (BTD6)|Lead]] and [[Camo Bloon (BTD6)|Camo]] without Lead and Camo popping on main attack), and applied [[Permafrost (BTD6)|Permafrost]] (if crosspathed) to all affected bloons (half effectiveness for MOAB class, so permanent -25% speed). For more information, see the ability section in [[Snowstorm (BTD6)|Snowstorm]]. For the same duration (10s), all [[Ice Monkey (BTD6)|Ice Monkeys]] gain +50% attack speed. | |||
The arctic wind zone now slows for -60% speed instead of -40% speed (and still only applies to the bloons the tower can hit). | |||
It gains further increased range. allowing it to more reliably catch Ceramics and grant more land space on water. The ability gains a massive duration boost, stopping targets for an extended period of time. The ability also buffs the attack speed of all Ice Monkeys on screen by 50% for 10 seconds. | |||
==Stats== | ==Stats== | ||
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== Crosspath interactions == | == Crosspath interactions == | ||
'''1-5-0:''' Main attack and ability apply permafrost ( | '''1-5-0:''' Main attack and ability apply permafrost (50% slowdown, soaks through four layers, 25% slowdown to MOAB class) | ||
'''2-5-0:''' Main attack can pop lead and camo. | '''2-5-0:''' Main attack can pop lead and camo, arctic wind slow also affects lead and camo. | ||
'''0-5-1:''' Increases range to 47. | '''0-5-1:''' Increases range to 47 (+7). | ||
'''0-5-2:''' Main attack can now pop frozen bloons. | '''0-5-2:''' Main attack can now target and pop frozen bloons. | ||
== Strategy == | == Strategy == | ||
All strategy that applies to [[Arctic Wind (BTD6)|Arctic Wind]] and [[Snowstorm (BTD6)|Snowstorm]] also applies to AZ. | All strategy that applies to [[Arctic Wind (BTD6)|Arctic Wind]] and [[Snowstorm (BTD6)|Snowstorm]] also applies to AZ. | ||
Absolute Zero can is useful when completing the ''2 Megapops'' achievement because its ability provides a very large stall without taking many pops as long as it is not placed in a spot | Absolute Zero can is useful when completing the ''2 Megapops'' achievement because its ability provides a very large stall without taking many pops, as long as it is not placed in a spot where it would constantly use its main attack. | ||
Players can freeze a large swath of water with this tower, allowing many land towers to be placed. | Players can freeze a large swath of water with this tower, allowing many land towers to be placed. | ||
Because of its very high pierce on the main attack, it is very consistent at catching all leaking bloons (without needing to use the ability, which can be timed to slow as many MOAB class bloons as possible). | |||
==Update history== | ==Update history== | ||