Sanctuary: Difference between revisions
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===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
{|class="wikitable center-col-1" | |||
!Name | |||
!Icon | |||
!Reasoning | |||
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|[[Perma-Spike (BTD6)|Perma-Spike]] | |||
|[[File:BTD6 005-SpikeFactory.png|x50px]] | |||
|There is a precise spot on the bottom-middle platform where Perma-Spike can be placed so that it shoots spikes toward a spot where it can tank all leaking Bloons when paired with a village and a [[Stronger Stimulant (BTD6)|Stronger Stimulant]] on far targeting. That way, the late game is usually made trivial. | |||
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|[[Corvus (BTD6)|Corvus]] | |||
|[[File:BTD6 CorvusPortrait.png|x50px]] | |||
|He makes the early game, a difficult part of the game in Sanctuary, much easier with his Spear spell and ability to constantly gain mana. Corvus can save up for many win conditions throughout the mid-game, such as Glaive Lord, Bloon Exclusion Zone, and Perma-Spike. In particular, if Perma-Spike is used, Corvus can remove large amounts of RBE in the late-game with Ancestral Might and Overload and alleviate large of amounts of pressure for Perma-Spike. | |||
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|[[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]] | |||
|[[File:BTD6 005-DartlingGunner.png|x50px]] | |||
|The layout of this map makes BEZ very potent and able to easily solo the entire late-game in CHIMPS with proper support, including Alchemist buffs, [[Relentless Glue (BTD6)|Relentless Glue]], [[Monkey Intelligence Bureau (BTD6)|MIB]]/[[Glue Storm (BTD6)|Glue Storm]], [[Bloon Sabotage (BTD6)|Bloon Sabotage]], and [[Overclock (BTD6)|Overclock]]. [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] is a solid Tier 4 upgrade that can do most of the work in saving up for BEZ. | |||
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==Gallery== | ==Gallery== | ||