Midnight Mansion: Difference between revisions
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==Strategy== | ==Strategy== | ||
Midnight Mansion is a moderately difficult Advanced map in CHIMPS due to the many line-of-sight blockers and limited room for large footprint towers, but the bends allow for some strategies to excel. However, it is by far the hardest map in [[Freeplay]], due to the total lack of spaces for [[Banana Farm (BTD6)|Banana Farms]], only 2 spaces being available for large towers (leading to [[Monkey Village (BTD6)|Monkey Villages]] not covering the entire map, [[Vengeful True Sun God]] | Midnight Mansion is a moderately difficult Advanced map in CHIMPS due to the many line-of-sight blockers and limited room for large footprint towers, but the bends allow for some strategies to excel. However, it is by far the hardest map in [[Freeplay]], due to the total lack of spaces for [[Banana Farm (BTD6)|Banana Farms]], only 2 spaces being available for large towers (leading to [[Monkey Village (BTD6)|Monkey Villages]] not covering the entire map, [[Vengeful True Sun God]], [[Goliath Doomship]], and [[Navarch of the Seas]] not being obtainable, the inability to spam [[Sun Avatar (BTD6)|Sun Avatars]] even with [[Geraldo (BTD6)|Geraldo]]'s slowly-replentishing [[Worn Hero's Cape]], and only 2 of the following being able to be on the map at once: [[Homeland Defense (BTD6)|Homeland Defense]], [[True Sun God (BTD6)|True Sun God]], and [[Nautic Siege Core]] (from [[Lord of the Abyss]])), the map layout that makes it difficult to cover the latter part of the track, and a general lack of space. | ||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||