Ouch: Difference between revisions
mNo edit summary |
No edit summary |
||
| Line 40: | Line 40: | ||
|[[File:BTD6 004-Mermonkey.png|x50px]] | |[[File:BTD6 004-Mermonkey.png|x50px]] | ||
|The central water spot and Symphonic Resonance's greater range on water allows it to cover all 4 lanes on #Ouch at once. It stalls MOABs, BFBs, and DDTs very effectively, and the timed nature of the stall makes the stall especially important here due to the very short length of this map's vertical lanes. | |The central water spot and Symphonic Resonance's greater range on water allows it to cover all 4 lanes on #Ouch at once. It stalls MOABs, BFBs, and DDTs very effectively, and the timed nature of the stall makes the stall especially important here due to the very short length of this map's vertical lanes. | ||
|- | |||
|[[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] | |||
|[[File:BTD6 500-NinjaMonkey.png|x50px]] | |||
|The central of the map is very optimal of the well-common "Shinobi Strategy", where you have 1 Grandmaster Ninja and 20 shinobis, which can lead to really easy black borders. | |||
|} | |} | ||