Strategy:CHIMPS: Difference between revisions

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Towers suited for most maps: minor grammatical mistake :beeware:
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|[[Glaive Lord (BTD6)|Glaive Lord]]
|[[Glaive Lord (BTD6)|Glaive Lord]]
|[[File:BTD6 500-BoomerangMonkey.png|x50px]]
|[[File:BTD6 500-BoomerangMonkey.png|x50px]]
|Glaive Lord, unlikely almost all other towers, is both a relatively simple win condition on [[Beginner]] maps and a solid option on [[Expert]] maps. On easier maps, bends allow the rotating glaive to shine (with the ricocheting glaives also contributing significantly), while on harder maps, the long distance between tracks allow the ricocheting glaives to deal massive while repeatedly bouncing all over the map. Generally, Glaive Lord is best placed near a bend, where its rotating glaives perform the best, but it can still prove powerful without bends when placed near the track, thanks to its ricocheting glaives. Use 5-2-0 if other towers also need de-leading or MIB and use 5-0-2 if de-leading and MIB are not needed for anything else.
|Glaive Lord, unlike almost all other towers, is both a relatively simple win condition on [[Beginner]] maps and a solid option on [[Expert]] maps. On easier maps, bends allow the rotating glaive to shine (with the ricocheting glaives also contributing significantly), while on harder maps, the long distance between tracks allow the ricocheting glaives to deal massive while repeatedly bouncing all over the map. Generally, Glaive Lord is best placed near a bend, where its rotating glaives perform the best, but it can still prove powerful without bends when placed near the track, thanks to its ricocheting glaives. Use 5-2-0 if other towers also need de-leading or MIB and use 5-0-2 if de-leading and MIB are not needed for anything else.
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|[[Sauda (BTD6)|Sauda]]
|[[Sauda (BTD6)|Sauda]]