Polyphemus: Difference between revisions
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|[[Carrier Flagship (BTD6)|Carrier Flagship]] | |[[Carrier Flagship (BTD6)|Carrier Flagship]] | ||
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]] | |[[File:BTD6 500-MonkeyBuccaneer.png|x50px]] | ||
|Flagship wipes out the mid-game and early late-game with ease, saving up extreme amounts of money while still doing solid damage in the 90s. Its platforms also allow for an [[Arctic Wind (BTD6)|Arctic Wind]] that opens up deep parts of the eye for land towers. Land towers placed on the platform do not receive buffs from the eye. If using Flagship, put it (along with most towers) in the eye, pair it with [[Admiral Brickell (BTD6)|Admiral Brickell]], and use the 5-0-2 | |Flagship wipes out the mid-game and early late-game with ease, saving up extreme amounts of money while still doing solid damage in the 90s. Its platforms also allow for an [[Arctic Wind (BTD6)|Arctic Wind]] that opens up deep parts of the eye for land towers. Land towers placed on the platform do not receive buffs from the eye. If using Flagship, put it (along with most towers) in the eye, pair it with [[Admiral Brickell (BTD6)|Admiral Brickell]], and use the 5-2-0 crosspath, which very slightly edges out 5-0-2 and grants Flagship partial DDT popping power. | ||
|- | |- | ||
|[[Giant Condor]] | |[[Giant Condor]] | ||
Revision as of 20:39, 13 October 2024
| Difficulty | Intermediate | ||
|---|---|---|---|
| Music | Sunshine Serenade | ||
| Default Co-op division | Free-for-all | ||
| Introduced | Version 36.0 | ||
| Entrances | 2 | Exits | 2 |
| Junctions | 0 | Water? | Yes |
| Removables and gizmos |
|---|
|
| Path lengths (RBS) | ||
|---|---|---|
| Easy | Medium | Hard |
| 24.1 | 21.9 | 19.3 |
Polyphemus is an Intermediate map in Bloons TD 6, introduced in version 36.0. It is an island shaped like a flatiron with walls and trees along its left shoreline. It is named after Polyphemus, the one-eyed giant son of Poseidon and Thoosa in Greek mythology and one of the Cyclops described in the Odyssey, and is a continuation of the themes of Lotus Island and Odyssey mode.
This map features a unique mechanic where towers placed inside the large eye-shaped pool are provided the following buffs:
10% discount to their base costs and upgrade costs. Unlike Monkey Business and Monkey Commerce, this includes tier 4 and tier 5 upgrades (but not Paragons).
Reduces their attack cooldown by 15%, increasing their attack speed by ~17.6%.
Gains Camo detection.
At the end of every round that ends in 5 (5, 15, 25, 35, etc.), the eye closes, which disables all towers currently in it and prevents more towers from being placed in it. If a Beast Handler has a water beast inside it and the Beast Handler or Beast Handler network can reach another body of water with its range, the beast will be relocated, otherwise it is also disabled. The eye can be reopened by spending cash, starting at $0 on round 5 and increasing by $500 every 10 rounds (even if the player doesn't pay to reopen it), which restores the towers that were trapped inside it.
Layout
Polyphemus features a point-shaped island that is surrounded by water. Bloons come from both the top and the bottom, and they exit at the opposite entrance. There are 8 walls around the track, each removable for $500. The "VI" sign to the right of the eye hints at how the eye closes before every round that ends in 6, or after every round that ends in 5. More details on the eye can be found above.
Strategy
Polyphemus is one of the most difficult intermediate maps, due to the short track lengths, 2 completely overlapping lanes, lack of straight lines, and walls that interfere with projectiles. Utilize the eye, as despite the cost needed to keep it open, the buffs it grants to towers on it and it being at a good spot makes doing so well worth it. While this map is fairly challenging, with some preparations and trial-and-error, it can still be beaten with general guidelines found below.
Basic Deflation strategies
Basic Apopalypse strategies
Basic Half Cash strategies
Basic Alternate Bloons Rounds strategies
Basic Impoppable strategies
Basic CHIMPS strategies
Towers that pull ahead on Polyphemus listed below.
| Name | Portrait | Reasoning |
|---|---|---|
| Carrier Flagship | Flagship wipes out the mid-game and early late-game with ease, saving up extreme amounts of money while still doing solid damage in the 90s. Its platforms also allow for an Arctic Wind that opens up deep parts of the eye for land towers. Land towers placed on the platform do not receive buffs from the eye. If using Flagship, put it (along with most towers) in the eye, pair it with Admiral Brickell, and use the 5-2-0 crosspath, which very slightly edges out 5-0-2 and grants Flagship partial DDT popping power. | |
| Giant Condor | Condor can drag blimps from one lane to the other, greatly simplifying this map by effectively turning it into single-lane on most rounds. It is also a terrific general support option, being able to grab blimps near the exit to the front and stall rounds very effectively by constantly repelling blimps. |
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Odyssey statue |
In other languages
| Language | Name | Notes |
|---|---|---|
| Arabic | بوليفيموس | — |
| Danish | Polyphemus | — |
| German | Polyphemus | — |
| Spanish | Polifemo | — |
| Spanish (LA) | Polifemo | — |
| Finnish | Polyphemus | — |
| French | Polyphème | — |
| Italian | Polifemo | — |
| Japanese | ポリフェマス | — |
| Korean | 폴리페모스 | — |
| Dutch | Polyphemus | — |
| Norwegian | Polyfemos | — |
| Polish | Polifem | — |
| Portuguese (Brazil) | Polifemo | — |
| Russian | Полифем | — |
| Swedish | Polyphemus | — |
| Thai | โพลีฟีมัส | — |
| Turkish | Polifimos | — |
| Chinese (simplified) | 独眼巨人 | — |
| Chinese (traditional) | 獨眼巨人 | — |
| This list was last updated for: version 43.2 | ||
References
- Path lengths sourced from the BTD6 Index