Strategy:CHIMPS: Difference between revisions
Blackeyefly (talk | contribs) m →Towers suited for most maps: Close paren |
mNo edit summary |
||
| Line 111: | Line 111: | ||
|[[Carrier Flagship (BTD6)|Carrier Flagship]] | |[[Carrier Flagship (BTD6)|Carrier Flagship]] | ||
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]] | |[[File:BTD6 500-MonkeyBuccaneer.png|x50px]] | ||
|Flagship wipes the floor with the entire mid-game and early late-game, saving up titanic amounts of money while retaining strong powers into the 90s. In fact, on many Beginner and [[Intermediate]] maps, Flagship and [[Admiral Brickell (BTD6)|Admiral Brickell]], the best hero for Flagship due to Naval Tactics granting a large attack speed boost and DDT popping power and Mega Mines dealing solid damage, can defeat CHIMPS on their own. | |Flagship wipes the floor with the entire mid-game and early late-game, saving up titanic amounts of money while retaining strong powers into the 90s. In fact, on many Beginner and [[Intermediate]] maps, Flagship and [[Admiral Brickell (BTD6)|Admiral Brickell]], the best hero for Flagship due to Naval Tactics granting a large attack speed boost and DDT popping power and Mega Mines dealing solid damage, can defeat CHIMPS on their own. The crosspaths are on roughly equal footing. | ||
|} | |} | ||